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The Day (Gregory Weir)

rated 4.01 / 5 stars
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Adventure - Other

Credits & Info

Oct 6, 2010 | 3:41 PM EDT
  • Daily 4th Place October 7, 2010

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Author Comments

It's Tia's birthday, and she's looking forward to beating all of her friends with the new card her dad gave her! Beat the other kids by choosing the right cards, and earn more cards until you're the best of them all!

And don't go into the woods, or the guards will kill you.

Arrow Keys: Move
X: Talk, examine certain things



Rated 5 / 5 stars

Very good storyline and ending('s). just spice it a bit up and it would be a hit!

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Rated 4 / 5 stars

I thought this was pretty interesting! However, the card game wasn't very...fleshed out. If there was a whole town to go through, that would be pretty cool, but I think I counted...six kids? Not saying that it wasn't enjoyable, though. It was awesome, just short-lived. I think I'd love to learn more about the world Tia lives in. I thought the town and the surrounding area was fascinating. And I adore The MOTHER Series, so this was a huge wave of nostalgia for me. I think the only sprite that looked a bit odd was that of her Uncle Jack, which didn't look quite like it had been decomposing for what appears to be decades. Other than that, I loved it, but I think I would like to see a longer version next time.

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Rated 5 / 5 stars

Wow! Played this last night and opened up a Newgrounds account just so I could write a review. Really loved this game. Very clever. Completely fulfils my desire to combine SNES-rpg story-based game with things that make you think. And quite successfully disturbing.

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Rated 5 / 5 stars

Amazing game but 1 (probably fail) question, what was the large white object at the end of the "War" ending? It's been puzzling me for a while.

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Rated 5 / 5 stars

One of my favorite games despite the length and simplicity. A game that actually sticks with you for a long time.

I love storyline in games, and sometimes it's storyline alone that drives me to play them to the end.
This game is very clever, in the way that the story is not so much force fed to you, but instead the player themselves become curious and explore more, therefore uncovering the truths behind the strangeness they sense in the camp.

To improve, I think you should make the endings longer to reward the player more for uncovering each ending. For example, more cut scenes and the like. I felt a little unsatisfied when I finally beat the card game and all I got was a text ending about cake, then BAM back to the menu screen. For the normal cake ending, perhaps show the cake and kids gathering innocently to eat it, something mundane and normal, to contrast the twist ending. Perhaps with a line or two in there by the parents making the player feel like there is more to the story. (Some sort of prayer hinting about war maybe... etc.)

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