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Oct 6, 2010 | 3:41 PM EDT
  • Daily 4th Place October 7, 2010

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Author Comments

It's Tia's birthday, and she's looking forward to beating all of her friends with the new card her dad gave her! Beat the other kids by choosing the right cards, and earn more cards until you're the best of them all!

And don't go into the woods, or the guards will kill you.

Arrow Keys: Move
X: Talk, examine certain things



Rated 3 / 5 stars

Interesting concept

Well, I like the concept a lot, but I have to admit that I didn't think too highly of game until after I read the developer's notes (and maybe that's part of the point?). After being told not to go into the trees, I immediately went into the trees, and so before I even walked around town, talked to the adults, or saw the rotating cameras, the "truth" of this "town" was shoved right into my face. I then played through again, this time doing the card game, which was subsequently underwhelming.

Since this game is mostly an experiment, I can understand why you didn't want to flesh things out a little bit more. But, as an experiment, the game is too limited to provide much insight. It's true that video games often have one linear path to walk, but its equally important to ask how something so simple can be so compelling. In a lot of games, the "carrot on a stick" approach, with constant upgrades/level-ups/equipment/etc. offered as incentives, seems to work well; in others, its the story or the atmosphere; in others, its simply the gameplay and the gameplay alone. My point is that, in your game, the gamer doesn't have to commit to anything. We don't have to invest much time, we don't have to exercise any skill, there's nothing to lose and nothing to gain. So whether we go into the woods or play the card game, its all kind of arbitrary. Or maybe that's your point? Tell me if you're two steps ahead of me, Gregory!

Ultimately, I liked your concept, but your game is very short and rather uninvolved, so it only deals with a very minute, limited aspect of videogames. And as a game itself, it offers too little to warrant a higher score.

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Rated 5 / 5 stars

The game was...

Well, okay. The cardgame thing is addicting :D
But when i read your notes, i felt like wtf this guy really thought about this thing.
How u chose and made the music, how u thought up all this detail :D i'm amazed!

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Rated 5 / 5 stars

Somewhat bizarre but uniquely different

The music is so fitting really. It's upbeat enough that you suspect nothing, but your progression reveals more and more about what's really going on.

I love everything you've done with this, especially from a narrative standpoint.

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Rated 5 / 5 stars


nice little game there a bit too short tho the part where you go outside the fence and go into the building reminded me of earthbound.


Rated 5 / 5 stars

Strong Design

I enjoyed the card game - but was immediately suspicious about the camp and guards. I was glad there was a hint about the 2nd ending when you win. Brilliant short story.

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