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Uploaded
Oct 6, 2010 | 3:41 PM EDT
  • Daily 4th Place October 7, 2010

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Author Comments

It's Tia's birthday, and she's looking forward to beating all of her friends with the new card her dad gave her! Beat the other kids by choosing the right cards, and earn more cards until you're the best of them all!

And don't go into the woods, or the guards will kill you.

Arrow Keys: Move
X: Talk, examine certain things

Reviews


DiePflanzeDiePflanze

Rated 5 / 5 stars October 6, 2010

The game was...

Well, okay. The cardgame thing is addicting :D
But when i read your notes, i felt like wtf this guy really thought about this thing.
How u chose and made the music, how u thought up all this detail :D i'm amazed!


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ScarlatchScarlatch

Rated 5 / 5 stars October 6, 2010

Somewhat bizarre but uniquely different

The music is so fitting really. It's upbeat enough that you suspect nothing, but your progression reveals more and more about what's really going on.

I love everything you've done with this, especially from a narrative standpoint.


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DarkgoodnessDarkgoodness

Rated 5 / 5 stars October 6, 2010

lol

nice little game there a bit too short tho the part where you go outside the fence and go into the building reminded me of earthbound.



c3dc3d

Rated 5 / 5 stars October 6, 2010

Strong Design

I enjoyed the card game - but was immediately suspicious about the camp and guards. I was glad there was a hint about the 2nd ending when you win. Brilliant short story.


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RuneChartRuneChart

Rated 3.5 / 5 stars October 6, 2010

Not bad, although I've seen better from you

The card game was pretty simple once I got the hang of it. I would say your pixel skills have improved a great deal. As you said in your notes, I was reminded of Earthbound. The music was catchy, although it got a little repetitive. It was a solid, well made game.

This may be considered a spoiler:

The "twist" may have been too heavily foreshadowed. It was pretty obvious the "peaceful camp" wasn't so peaceful as soon as we're told that there are guards who will kill you if you try to leave. Besides, the imagery put me in mind of the old south, so I really wasn't expecting an unblemished paradise. I started the game knowing the camp had a dark secret, and the only mystery was what it was. The answer was underwhelming compared to the shock I felt at the end of, say, Bars of Black and White. You know, it just occurred to me that maybe the real twist was that this really is a peaceful village, because I was expecting the revelation to be something much darker. :)

End spoiler.

It feels wrong to give one of your games a mediocre score, but I'm comparing you to yourself, so the odds are more against you. I look forward to your next game, as always.


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