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hotkeys in battle
1 to 5 build satellites
space abort satellite building
interface is so 90s
i thought that the idea is cool, but the details killed it
the interface is too "kitty-pretty" whilst the important stuff is anoying,
example, during battle, the buttons in the bottom bar showing the types of satellites are too big, you could make the icons more different, showing cost beside it (no need for an energy icon in every button), and any extra info can be in a tooltip
when you place a satellite, ir click it that weapon selection purple screen pops up in the middle of the screen,
also, instead of placing a satellite, clicking it, selecting type of equipment (sail of weapon) and then subtype.. Why not simply, have all sails and weapons (+ satellite) as icons in the lower bar? much cleaner interface, less boring
How do you play this? Perhaps this was done a little bit differently so we all can play it with ease? Not in my opinion! So, this needs a little bit of work in order to fix a bug or two, such as the controls and the language.
I liked it
I liked the game. But maybe the beginning is a bit harder than what it should be.
Neat idea, but buggy
Numerous bugs and spelling errors in the English section. There are places where the text cuts off short, and sometimes doesn't make a lot of sense, such as after the battle of Turus.
The game is a new take on the old defense games, but needs more work.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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