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Uploaded
Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


Draxter3Draxter3

Rated 4.5 / 5 stars January 29, 2011

Great Game

I think this is a fantastic game! For some reason it reminds me of age of empires but zombie addition. I also read Dashboy10's review and agree that many of the player made maps are terrible, so I have attempted one of my own! First time so I hope you enjoy it. It's hard so you gotta play strategically but you can win! Thanks for the creation of this game though.

My maps URL: http://auriga-squad.appspot.com/get/a gxhdXJpZ2Etc3F1YWRyDAsSA01hcBj0pJ0BDA



Dashboy10Dashboy10

Rated 4.5 / 5 stars January 20, 2011

Map Creation.

While the game alone itself is amazing, the map creation section of this game is just God Awful. I like the idea of being able to make a map, but sometimes I want to see other peoples. However, they're all terrible. Their idea of a "Good Map" is placing the player in a crippling or impossible condition, whether is be putting you in the middle of a horde without any people or supplies, to just plain undone lazily done work. At first I just thought it was a bunch of kids who thought "O LOLZ I CNA MACKE MAP N PUT IT UNLIEN!1", but that wasn't the case. Every single one I played was just asinine. So this leads me to believe that they weren't nurtured in the art of this map making. Perhaps a tutorial would've been better, as I saw many problems, such as supplies and populations just not being there. My message to other "Map Makers", is that if it's not finished, DO NOT UPLOAD IT. Play and BEAT it at least ONCE before you upload, just so you're sure that you can actually play it, enjoyably. Just because you made it and your mom said it was "Perfect" or you somehow think your special, does not make anyone satisfied. Finish your maps, be more creative than spamming zombies, and make it POSSIBLE to win.


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rockboy3970rockboy3970

Rated 5 / 5 stars January 20, 2011

awsome

yes this game is awsome and you must and will play it

also to all te people out there saying there survivors wont take ammo to tower is it in range? select the depot and if there isnt a blue arow on the tower it is out of range remeber depots have a range of 8 spaces

hope this helps author can ignore me as im on 2 other game sites with this game



khemeherkhemeher

Rated 4 / 5 stars January 7, 2011

Just short of being "teh awsum"

Zombies. This game already has my attention.

Pretty much a great game overall. The concept is simple: bullets, wood, and bodies - put em together, blow up some bridges, and kill all the zombie. The tutorial is fun, and the random maps are also good. I'd stay away from most of the customized maps; many of them tend to the rediculous.

There are some things keeping this game from being great. The response time of the survivors is rediculously slow. They'll stand there like deer in headlights for half a minute after you order them to evacuate, and literally spin in circles rather than retreat to the nearest active depot. Resources don't always get where they're supposed to go, and many times when they do send them, they'll send far more than needed. My biggest pet peave, however, is the pathing. Your survivors will walk a country mile through zombie infested territory rather than wait an extra second for a barricade to come down. They'll CONTINUE to follow that pathing as long as they're on the same task, even if the barrier is removed. This can often leave you rooting for the zombies, because the survival instincts of these lemmings is somewhere in the negative.

Other suggestions:
1) Rather than allocate 11 units to 1 sniper tower, train up survivors to make them dedicated snipers & allow them to be upgraded. In general, your people should get better skilled as the game goes on.
2) Fix Pathing.
3) DON'T LOCATE ITEMS ON THE MAP THAT DON'T EXIST. I don't know how many times my survivors have wasted time taking down barricades that were never there to begin with.


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Shotgun-BlougouShotgun-Blougou

Rated 2.5 / 5 stars December 21, 2010

very Good but...

If it weren't for the IA, I would give 10, but seeing my snipers without ammo though I have bullets in the depots gets too annoying. The workers just won't bring it to the tower which made me stop playing.


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