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Shattered Colony

rated 4.39 / 5 stars
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Strategy - Tower Defense

Credits & Info

Oct 1, 2010 | 11:19 AM EDT

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



Rated 5 / 5 stars


It's a really really really good game! I love it. Awesome!


Rated 4.5 / 5 stars

Greatly enjoyed.

If you create a sequel, might i suggest a fast-forward button. It sucked having to wait for a zombie from all the way across the screen to stumble his way to one of my turrets. Other than that, I enjoyed the game immensely, thank you sir-programmer.


Rated 5 / 5 stars

Good God....



Rated 4.5 / 5 stars

Great game, but the fake difficulty sucked.

Starting the last map, several pre-erected barricades have orders already set on them - orders I did not set. This ties up survivors who 'think' they should be managing those barricades, despite those barricades being all the way across the map, through zombie-infested areas and without any supply line whatsoever.

I think you need to implement "abandoned construction" codes so that survivors will not attempt to manage barricades or buildings outside the supply lines. Also, trying to micromanage all the logistics of getting ammo to towers and stuff was a pure PitA.

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Rated 5 / 5 stars

Needs moar challenge!

This game was a great way to kill time, but I didn't feel that even the last level of the campaign was hard. I'm adding you to my favourite programmers list, in case you make the next one with more campaign levels that get even harder.

As far as the game goes, it looks pretty polished, but there was this weird glitch near the beginning of the last level where my survivors started running amok for a bit. I was like AAAAH, WHERE THE HELL ARE YOU GOING!? But then they settled down. So it wasn't too bad.