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Credits & Info

Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



Rated 4.5 / 5 stars


The game is nice, i like all the different things that you can do, but personally, i think the game is too easy being able to stop a timer and do things while it's stopped. Also, i would say that there needs to be different zombie types, because the simple 1 shot zombie is way too easy, other that that, nice game.

duerig responds:

For those seeking a challenge, try the random maps, especially on the "Quartermaster" difficulty. :)


Rated 5 / 5 stars


It's a really really really good game! I love it. Awesome!


Rated 4.5 / 5 stars

Greatly enjoyed.

If you create a sequel, might i suggest a fast-forward button. It sucked having to wait for a zombie from all the way across the screen to stumble his way to one of my turrets. Other than that, I enjoyed the game immensely, thank you sir-programmer.


Rated 5 / 5 stars

Good God....



Rated 4.5 / 5 stars

Great game, but the fake difficulty sucked.

Starting the last map, several pre-erected barricades have orders already set on them - orders I did not set. This ties up survivors who 'think' they should be managing those barricades, despite those barricades being all the way across the map, through zombie-infested areas and without any supply line whatsoever.

I think you need to implement "abandoned construction" codes so that survivors will not attempt to manage barricades or buildings outside the supply lines. Also, trying to micromanage all the logistics of getting ammo to towers and stuff was a pure PitA.

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