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Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


VereorVereor

Rated 4.5 / 5 stars October 2, 2010

Fresh Spin

This was my first time playing a zombie defense game, so I was very pleased with it.
I would suggest making and undo and fast forward button though.

Here's my level:
<map name="Yellow Water County" difficulty="1" sizeX="50" sizeY="50" startX="14" startY="13" >
<terrain>
58abc40b5d65e2e3b0e997478b2a5f90.eNo9 kwuSozoMRS1Z2
A7/QMKvYwyBMD0zG+mFzEKSHhb+Lql6Q9W9Ph JCFqawUfTJNvo
N+215tRHMWLuSsb9gvxzdjYW5e+8iZckPkeah 0cKD17J1V+a+U
UpptzXgpiEEbruAr40QqXSrwHUTvbkEn5sY7L YcXLw53boZfe4
KnG0NuJ3BnG0X8HVWHCFfgesZ7dVpK8Hl/eBs y8H5XWlFJ1MHJ
pMFZlMEIpP0LCYeiE3ZRiTXw/KWSYopISmDRi 5EpIdKSyZ5lWo
9zFowWylclAqngX3B1zPLiTAbuD0ra3Vm76NL 7d2585xvqfQ/L
ixqOiWRO5XMF1mcjySZlKbYTp4zOzmuTEgwTB gx2/gTo4ZPIhk
eEsn4IJHwIG2d6zBCQs64mmOJa7KS1Gwkq8lI fMMTbjZs0x+kT
bKRmHQ73voI3cLWxMhFeZGS9PnRPjfonIF80E a8Z5bgiaY8SaR
L/0SaHvGidbwqEs2SLaSlT4w2w6B1VA5WR90H WrYfRFFxWN5h1
6wnY/Iba1OOjmyLlqbojrPuYoQDk+3xmC37E5 nSWzJ9T8gNsPZ
2FIMkX1ItvtLuOeb0DNBYYC3o1Zb4prsvkYFC SXt1RnxGfKY9H
FyBoVDR7mswFGrwBQyFC+3ZFfEVMRQObsANvU Lz9fW1F63ar1A
L9ZBvcRcKLSo7MBS6bPc9verhPY+nfYRwgrsf aS+D2ivoCjWB9
hZrH9TzBvbQeeJnNdF3P6n3RWq/Tbx7pNzMii 4pESpn6E7fxfJ
/1atbBNt9LPy8Lbi50He+0vEnEKNu/detXOk5 rKhYkX78S/sH3
nEjRa/xU7H66+Z8hRWPw960/AeeKVjl
</terrain>
</map>



beautheschmobeautheschmo

Rated 4.5 / 5 stars October 2, 2010

Pretty fun game.

This game was pretty good. Simple controls, simple buildings and fairly lenient on the difficulty. Only one problem, the game DESPERATELY needs a speed-up button. Not only do the zombies move fairly slow, they sometimes get confused and wander around back streets and crap, and all you can do is wait. The pace is fine for when you're building stuff, but when you don't have anything useful to build and are just waiting to clean up the rest of the zombies, it was got so dull that I started playing Solitaire just to wait for them to die.
Other than that, it was a pretty fun game, and I spent a good 3 hours or so enjoying it.


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AZINYEAZINYE

Rated 4 / 5 stars October 2, 2010

Pretty cool

The only thing that kills this game for me is building. I click the sniper tower and it won't let me lay one. I tried clicking the nearest depot to it. I tried clicking off depot. I just randomly laid buildings down whenever it would finally let me. All you really need to do is loot every safe building then have then flee when raid starts. As long as your main base has 2 to 3 useful snipers you can sit back and wait for the mission to end. Though I wouldn't follow this advice since I'm incapable of playing correctly but this idea seems to be solid. I hope I figure this out soon. can't be left behind hehe



KikoshouKikoshou

Rated 3.5 / 5 stars October 2, 2010

Interesting take on RTS.

Had a good bit of fun with it, but the lack of variety did make the game a little dull after some time. I also admit I didn't care for the constant need to make depots every 7 spaces. I would have personally liked the ability to take a chance with my supply lines and build them as I please, but that's more of a personal preference.

Other than that, some other forms of combat would have been appreciated. The classic strategy of build a tower, kill enemies in range, then build a tower farther up grew a little stale, and the lack of diverse enemies meant that there were almost no surprises.

A couple suggestions:
1) All buildings should stay mysterious till you send a scout out to them, in which case you would get the threat level and possible content inside.
2) When zombies surge against you due to the wave timer, they should come from an unlimited source. The game has little urgency to it, so adding a bit of time based urgency would make it a little more interesting.
3) More unit/enemy variety. Just adds a extra layer of strategy to the game. As it is, it's good, but simple.


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tacoGunnertacoGunner

Rated 5 / 5 stars October 2, 2010

Suggestions

hey i have some things you could add if you make squeal.
1. squads: survivors you can set with guns. (spawn by barracks).
2. A unit facility( Barracks/armory) like you could spawn clean out teams that go inside buildings without have to shoot bullets from the tower.
3.more towers: machine gun waste more ammo and has a bullet spray giving it the ability to kill multiple enemies at once.
4. autoshop: if a survivor can find enough spare parts ammo they will be able to make a car that has limited fuel and ammo. If the car breaks down it will make a small base on its last point until it is refuels by survivors(4 each with a slow inaccurate rifle).
5. hq: this is only acquired if you are able to kill all zombies in a sector(5 house block).
hope you like these and 15/10 for this game.


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