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Shattered Colony

rated 4.39 / 5 stars
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Strategy - Tower Defense

Credits & Info

Oct 1, 2010 | 11:19 AM EDT

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



Rated 4.5 / 5 stars

Near-perfect game


- Incredibly addicting
- Simple, yet innovative
- huge range of difficulty which rewards experience and strategy


- Little repetitive due to lack of variety
- AI can sometimes be a little stupid, (I think of the survivors "panicking" )
- Really only one mode of play

Seriously one of the best RTS games on the site. Keeps you playing for hours. The only issues I have are 1- there isn't enough variety, and 2- there is only one strategy which you use through the game. Some simple fixes, (I highly suggest you merely upgrade the game instead of make a second version), is to have the map editor have missions, (blowing the bridge and clearing the city is fun, but we need something else!), add a few different types of towers, and add more variety to the zombies. Another incredibly fun idea is to add an element of fire. When a tile catches on fire, it can create a fire which burns adjacent squares. This would allow map makers to make really cool custom maps.

If you add a few of these ideas, I could easily see this being a "best of" game.

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Rated 5 / 5 stars


More of a Tower defense game with resource collection than an rts.
Buuuuuuut. Fun to play, very fun infact.
At times i thought it would be nice to have different towers/weapons to fight the zombies but i suppose snipers are the best anti zombie unit.
Maybe you could of allowed the survivors build traps, slowing zombies or killing a massive bunch.
I found the campaign easy enough never to even think about barricades - however if you added different zombie enemies - agile or just extremely hard to kill e.g Zombies with... Helmets it would provoke the player to use barricades to slow the agile ones down and to give snipers enough time to kill the more harder to kill ones other than this small gripe i believe this game is great.
A well deserved 10/10 and 5/5
I hope to see an expanded version of this >:3
P.s Loved the custom map system - although some custom maps are just white snice the builder built nothing left it and uploaded it. :/

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Rated 3 / 5 stars


good idea and indeed good work. but the game is a little boring


Rated 3.5 / 5 stars

nice and simple

very nice game though is lacking in things to build i feel


Rated 4.5 / 5 stars

Great Game, but resource mechanics gets you bored

wow rts with zombies, thats a new one!

contrary to what others wrote, its good that you kept it simple, this isnt supposed to be an all out PC game, but a couple of types of zombies and shooters wouldnt hurt.

I just thought that after a while i got tired of micromanaging distribuition between depots, so i could set a forward sniper a few squares from zombies or infested places, and that sniper be supplied with wood, bullets and shooters all at once, but the Settlers-like resource allocation really slows the gameplay

here a few issues i found in the game:

network of DEPOTs

picture 1
http://img823.imageshack . us/img823/9731/bugd1.jpg
2 depots L and R (Left and Right)
L had 50 bulets (10 quota), R had 0(50)
L had 1(1) survivor, R = 25(1)
(L unique survivor was bringing wood from a place more to the left)
RESULT:no one transfers bullets from L to R
FIX: set L to req15 survivors, they went from R to L, and only then started carrying bullets from L to R

The GATHER button doesnt work quite right either:

picture 2
img831.imageshack . us/img831/5335/bugd2.jpg
2 depots, far far away from anyother depots, 10+ survivors on both
I selected the top one, clicked the GATHER button,
RESULT: survivors are carrying stuff back and forth
FIX: set the correct depot to require the total os resources I have on both

although survivors will walk the whole map to ocupy other depots requiring more of them (too bad they cant do that with resources), you cant click to upgrade a sniper if the parent supply has no survs (even if the sniper tower is full of them)

thanks for this great game!!11

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