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Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


CrimsononicCrimsononic

Rated 1.5 / 5 stars October 6, 2010

I'm on 'graduation'. . .

How come I can only build one tower? I set up 3, each with 1 survivor and 30 bullets. 2 of them have a red X on it, and says it has no ammo, even though in the bottom right is has 30 shots, 1 person.
Make your tutorial better, because the whole concept is 100% original, which means nobody is going to just get the swing of things right off the bat.



luketheflugluketheflug

Rated 4.5 / 5 stars October 6, 2010

Awsome...but

AI sucks, or I am not sure of how to transfer supplies and people. It just sucks that I will have one base with literally all of my survivors not doing anything, while things need to get done in the rest of the map. Same for resources. I tried changing the base number. There either needs to be better ai or an easier/better explained way to control them.

But I even returned to play it. I just can't seem to beat a game if I take my time.


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SensitiveJerkSensitiveJerk

Rated 4.5 / 5 stars October 6, 2010

I really enjoy this.

The way the game is set up, every random map doesn't have the same as the last. The only issue I have is the fact that when your defenses aren't sufficient enough, all your survivors go into headless chicken mode. I mean, I can try to set up another defense line before the zombies reach that point, but none of the survivors even try to make anything. It's just a domino effect and that is really the hardest part of any map you play - beating the enemy who broke through the defenses.

Also, it would be nice if the sniper towers had some sort of constitution, meaning they survive more than one hit.

The best way I found to expand is to build a guard tower, upgrade it fully, kill any zombies in the area, then expand there. The idea of adding more people to a tower to add accuracy is brilliant, but I hate having to click up and down on population. I'd love to see an "empty" or "maximum" button for quick toggling, because near the end I usually have a group of towers and it sucks having to click each one and up the max people allowed. If the zombies break through and start getting too close to your towers, scuttle/flee from them, and every other structure nearby. Gain some distance far enough to build another tower, max occupancy, and some barricades around it. The closer you are to zombies, the more people just panic and sit there waiting to die (and deserve to in my opinion).

Please make a sequel, and if you add XP and upgrade shit to it, it will be game of the fucking year. :3


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duerig responds:

Thanks for the review! FYI, shift-clicking on the plus or minus buttons changes the quota by 5. You can also use the plus or minus keys as hotkeys for survivors (or boards in barricades). Hopefully that helps a bit. :)


CHAOUCHAOU

Rated 4.5 / 5 stars October 6, 2010

NOT bad!~

this game teach me how to use "human resource" to defend "ZOMBIES"~~~~~

not bad!~ good work!!! I"m from TAIWAN, and this map spend me some times to design~ you can try it!~ (%u611F%u6FC0%u4E0D%u76E1!~)=thank you guys very much!

<map name="hall" difficulty="2" sizeX="90" sizeY="90" startX="12" startY="66" > <terrain>
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</terrain>
</map>

MAP URL: http://auriga-squad.appspot.com/get/a gxhdXJpZ2Etc3F1YWRyCwsSA01hcBjpuQwM



LukeZazLukeZaz

Rated 4.5 / 5 stars October 6, 2010

Great game

I have some ideas if you decide to update/make a second version,

1.Metal Resource - Alternate resource from wood, Slightly harder to find.
2.Metal Barricades - Stronger then the usual barricade, Needs metal instead of wood.
3.Pistol Towers - Alternate tower, Survivor is armed with a Pistol, Less damage but a bit more accurate,
4.Tower Accuracy Suggestion - As enemies get closer, I think it would be realistic to have the towers accuracy on that preticular target to increase,
5.Shotgun Towers - Alternate tower, Survivor is armed with a Shotgun, Higher damage but less range, Same accuracy as the Sniper Tower.


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