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Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


MisterWolfMan88MisterWolfMan88

Rated 5 / 5 stars October 6, 2010

Really good

Loving this game. Could be made to be a little more difficult. But still good all the same. Really makes you stretch your limits to get what you need and get your goal. Good job.


People find this review helpful!

IsaacKawasaIsaacKawasa

Rated 2.5 / 5 stars October 6, 2010

It's pretty good, but buggy.

It's concept is okay, but it needs more work. Survivors fleeing from abandoned buildings would not be attacked by zombies, nor die when they attacked a structure. You should change (Sniper tower) to something more fitting. It's not a tower, and for a sniper they aren't very accurate. As well, you should have preset depots, each with their own supply line and area they cover.

For example, a supply depot to the north west of the map has a supply line connecting to one in the bottom left and top right, but if a zombie horde nests or crosses the path than supplies won't be able to get to the other depots, cutting them off from your main depot, or something along those lines.
Another issue is the difficulty commanding your survivors effectively. It's hard saying you want 4 survivors in a depot when it already says there's 3. If you press +1 I think the game wonders if you mean you want 1 survivor there, but can't go any lower than 3. Is there a way to update to fix these issues?

Another problem is that the level editor is slightly difficult to use. Have you played a game called Advanced Wars for the gameboy advanced/DS? Try to copy the level editor from that game and put it into this, and it'll be a ton easier.

Some of the more annoyoing bugs involved around deploying resources, and in some cases, getting your survivors to be where you want them to be. For example, 3 depots in a single supply line with one to the far left, connected to one in the middle, to one on the far right. When you demolish the far left supply line first, and then the middle one before the survivors make it to the middle supply line, they'll freeze in their tracks, and the computer bugs out, not knowing what to do. Sometimes it'll correct itself, most other times it won't.


People find this review helpful!

DimitriliumDimitrilium

Rated 4.5 / 5 stars October 6, 2010

Nice game

AI is not perfect but the game is good.

Here my map, if you think the game is to easy, barricade useless, tower are too strong, ammo and boards are plenty; try this and it will change your mind. Of course, if you can survive the first battle.

Tip: Think before blowing up the first bridge! You may like to save between wave. Church is full of zombies, but the east police station block is worse.

<map name="Death trap" difficulty="4" sizeX="50" sizeY="50" startX="24" startY="23" >
<terrain>
3928035ee96fa05ba774a84d94befb4b.eNpF VNmyozgMtWRsf
CFsgRC4kLAvye2n/qX5ESfNh89xpmo65SOdkr XYlohfqiv75U/
I/o/PRpc+ky6fIemnIV/7BZUyHPwvzedcXifT BDrtheRUXRpKw
nMqJYWpL+mSniWfQ6lU2TCrqiFPlZ2kteyZr7 0kIcxajuCTp4S
Sqpw9WisYqsljIaK1vGHzBkcZTWaQX8EuWCiz JVoJOYZGyzgIx
EmMxkg/OH1ogoLJh8ow9FSkd8NKb4VkkymlRa RLw9ILc59M9lR
SGO0/A6nVD/NaLii4eDiZXMuNudw/XJUPSapa yFtreNSrJ4Tw1
3pn/t49ZmFUveFiFS5WDQhgrb470qruiNYGIe 0SIJFeWyRt9wI
8Us1OrNqHovUO630Xik5GNTNK3RZs3VewfiNe G7xJO7kMX7q7o
xPdLSSzbVoKabZJe1DD5mlhvOXBFCw7U8TLzB 6PM8tgRLwMFkh
D84jU80zSG1Yc7j4zd3PwufFtwDHG4HO42+SK L0xrPzH3Hw+tu
pHJG0bE9bhqP3ziVNeRVD06uyydko/+NxdCel PHUo09sd5GSbq
9SV5rNPT79l+u5oaotnO37ZlU3UqaL7lvmoIV MV60kbQPRpsp+
SfAqOzfxjddcj+hpLyESknd5UZubRn7bfXVdc Jwm0t0Up0gDGN
W3cA+n7At6LR+FjLRD4yzqvwMAnOgNrh4QYHU yk2V1qZgX+0Rh
qHBFZshQHu1VgVf7VnRK1eBFDbXdFQ+vRpfFO LYfXHUX3TUgbD
3gGwc0usSEglbgdUhBtiOYFOIqbbhiWx5gv3k 7Hew7gT76xp9I
iLsRAw2gM2R23lE4i5sFJOtgRaYYnpt8d1lS8 j2QJzS61caKPF
SmUJ0cSab5nRkubA36LBAhoKO4CJscqEjvYgj KsWRAKerOIJKv
OIKkUdWiSOtob+FxRdtB2ACVuABnFuyBTACC7 AD1Y1sfsdeh1f
ohMXwH3foHnrqxDEDC7B24p32Unx+iS16pAaW nt4xvhtBbr3Tg
QUHkojembMGbtl8IHsBugE5B+QchF3A10G84/
H/4GSEZkFM7xR
Ucuho5hxqt2w+4vwjHcPIdhxRePob+5emjiq3 3pmj7JYtJrLfw
DzRq5xhO64zTjILu89kTwveHMgB/Fkc8yJevx a86StZkdX2K6q
u8F+FjTdkArIdTwA8dvRvd527PDApv8D+pH06 /IkHiHTIJojUi
cSJ2IlsdDYnYicy55eM/wLknY4T
</terrain>
</map>



MecanicalManMecanicalMan

Rated 5 / 5 stars October 6, 2010

Great Game!

A well done and highly enjoyable game, only one bug i found can be a major pain in the ass however...sometimes a sniper tower willrefuse to fire, showing the ,out of ammo marker, even if its stocked with ammo and is manned. Seems to do it if you increase the ammo hold amount before the the first surviver reachs the tower to 'build' it. A few things i may suggest is improving the zombies health and/or speed, as well as allowing the to spawn at multiple areas, not just one bridge/ row of bluidinds at a time. A fully upgraded and manned sniper tower can hold off a full wave is it has a clear line of fire, even verus a large horde. Lastly it seems that there is no penalty to abandoning structures, you get all of what was stored in it and its build cost back, the only way to permantly lose boards is for zombies to attack barracades. But none-the-less this is a good way to waste time!!
0=MM=C


People find this review helpful!

shadowblade9991shadowblade9991

Rated 5 / 5 stars October 6, 2010

Dont let its rank fool you

<map name="Dakar " difficulty="1" sizeX="30" sizeY="50" startX="15" startY="34" >
<terrain>
68ada5aa047a77376e3fc2f9d9806c04.eNpF z0tu4zAMgGFSG
Vqk/KoU59GicgK39cSZna+UXqH7TDqnnlXJoo g3Pz7QFCx5os5
5+mPx7rXwvsbCny2MA3dbWoH3nae2WDM2uN4h 0npr2SP67pFis
X7E6Lsz4Sgn52SCEC6M/DugY8YDCgu6xHgkPq GjpBkfdDNOQEQ
VlTaodFBPMM8zU6NG2QmS7LGlaAmjx5fw4lf1 GwBcTmHv6eEJA
sw1hexxCL3/1fYAM4yy0WtsdS3UY6ku1RRkrN XNBgLpvN2sXLv
V7c69ikgl8b8eKCgMHq8Vv19Ti1fu8Fru8J++
9a886/dbtAYAh
FtaGPKdZUbXOUSHtyY7fc8HIt7iMk0Lub8fk4 V8WKYL+Xg/Jt9
cGavh/guefgif8bnJmmr4TKZkClkVsqo0laYm y1HDFjmYLNKbL
ClrokWXoyVZuNeIhQ8mCx9Nlmrg6QsaOTdb
</terrain>
</map>