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Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


CrimZeroCrimZero

Rated 3.5 / 5 stars

Good start to a series.

I enjoyed the game quite a bit and even come back to play when I'm bored.

Some constructive critisism:

Variety is the spice of the post-apocolypse.
The just isn't much in the game. Buildings, zombies, resources it's all very... compact.
-Different kinds of barracades like pits that are free but take more manpower to bui;d or razorwire which does damage as it gets torn down.
-Different buildings like lodging for survivors, workshops to build upgrades or fix equipment, runner outposts that can link distant depots but not store much itself.
-Different offensive units there needs to be a mobile unit and just more variety here. Crank the quota up to 10 and fully upgrade a tower and you've stoppe all threat to a large area and conserve bullets. More people = more bullets wasted expecially if those people are untrained like the game tells us they are. Maybe you can find specalists like actual snipers or hunters in scavenging.
-Different enemies: Runners, ranged units, beefy units. If your a zombie purist add bandits looking to steal your stuffs or other paramilitary units with conflicting paradigms.
-More rescources: the previously metioned food, gas for generators, explosives, armor, electronics, non-combatants & specalits.

The supply line was and is a good idea but there is no way to clean out a depot with out a) destroying it or b) clicking that button which makes several depots move their stuff. Sniper nest won't take bullets that are not in increments of 10 so if you have 9 bullet left in a nest either destroy it or forget them.


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HolydemonheroHolydemonhero

Rated 5 / 5 stars

Awesome game

Pls dont flag this as useless just want to share my map.

http://auriga-squad.appspot.com/get/a gxhdXJpZ2Etc3F1YWRyCwsSA01hcBiXvQsM

P.S. Kirby is Awesome



RaikikuRaikiku

Rated 5 / 5 stars

Awesome!!!!!!!!!!!!!!

This game was amazing
I Loved how you had to build fast and you were almost forced to forge for resources with a time limit. It was really fun! Don't get me wrong, but one thing that would have been cool is adding maybe one other type of zombie that was stronger than the rest. Kind of a mini-boss zombie, that would be sweet.
But overall, man, I loved playing this. I was sad when the last level was over, but then I found the magical map editor, Which i have spent hours in. Good Luck in the future masterpieces I hope to see from you. Fantastic game!



2182much2182much

Rated 4.5 / 5 stars

Nice game!

I love these real time strategy games. This one was smooth and simple.Still, I have to agree with almost everything daggertooth said. Most notably, on the final campaign, I had extreme amounts of idle survivors on the north end of the map and a severe lack of help on the south end. Even though the north units weren't doing anything, they would not come to help the south. I can't wait for a sequel!



DaggertoothDaggertooth

Rated 3 / 5 stars

Fun, but annoying Bugs

This isn't a bad game. The concept is solid and game play rather smooth. The main detractor is that once you've developed a basic strategy the computer has little chance no matter what difficulty level, so systematically wiping the zombies out is almost busy work. I also agree with others on this board that a wider variety of weapons and maybe even zombies would enhance this game.

There were a wide assortment of bugs in this game that significantly reduced the entertainment value.

1) Idle units. There were times where idle units would not respond to commands. At one point I had 40 units in one depot that just sat there. I couldn't reinforce my snipers or harvest more resources with them. I tried deleting the depot and harvesting those resources. The Units would harvest them, then sit idle in the new Depot. Now it may have been a function of my area of greater activity being maybe 8 depots away, (once my activity looped around and the chain of depots became two, the lazy units finally became active) however that should not have mattered.

2) Allocation of resources. The depot that had the 40 idle units also had 700 ammo and over a 1000 wood, a result of trying to get them active by deleting depots and harvesting them. While these resources were stuck idle and useless I was under constant siege. Several of my sniper units were low or out of ammo and yet the reinforcement never came no matter what I tried.

3) Resupply. Similar to number 2, I had an issue where a sniper adjacent to a wall ran out of bullets. The wall was being attacked and a unit repeatedly reinforced it with new wood. The depot it came from had no bullets either, but one depot away from that was a supply of bullets. The sniper sat useless despite bullets being close.

4) Snipers that wont shoot. On multiple occasions I would have a sniper unit built and show a full compliment of bullets. Yet when I tried to shoot in the air it would tell me that it was out of bullets. It also was unable to defend itself.

5) Units that can't run away. At one point I had cleared a path to the dynamite. I extended two depots to reach it with a workshop, not bothering to defend it. I sent 20 units to quickly destroy it. Once destroyed I quickly scrapped the workshop and two depots and told my main sniper wall to reinforce itself with men, expecting those 20 units to run back. Now I've made retreats before, so I know that strategy works, but this time the units just stood there. It took a minute for the zombies to get close and even then they didn't run, just stood and got slaughtered. I suspect that was a bug.

This game was fun and I did play it quite a bit, but the bugs did reduce my enjoyment level of the game.

Thanks for making this.

Cheers,

Daggertooth


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