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Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


henrybricehenrybrice

Rated 3.5 / 5 stars October 8, 2010

You really need an intermediate stage

NIce game, although rather slow, but you need something between the training and that first stage. I had to redo it about 15 times, because anything you do beyond the first two resources sets off the whole map. If you shoot the zombie at the bottom you get attacked by all the zombies from the top and middle too, but there aren't enough resources to fight all of them off...

Maybe it is just me, but I found this more frustrating than fun...



UnDeaDCyBorGUnDeaDCyBorG

Rated 3.5 / 5 stars October 8, 2010

Average

It started nice, decent concept, easy to learn, working gameplay, and what you expect from a zombie scenario.
But it kinda left there.
The game ultimately lacks challenge, not the challenge of actual difficulty, but of variation.
In fact, I was thinking I was still playing the tutorial until entering the last mission, and that mission was tough because of pathing.
Survivors seem to have the bad habit to clog up an unimportant depot somewhere and not ever leave it including nearly all the available resources until it is abandoned or destroyed, which I had to do several times to get them moving again.
When a lot of Survivors and Zombies are close together, pathing seems to go awry, with survivors not running away and zombies not really attacking for a while.
Also, while I'm aware this game is essentially a sort of tower defense, it didn't quzite work out in the end. It was too slow, the pathing sure did it's part there, and I would have really enjoyed it if I could just create a camp to train some people to empty a building without building a tower in front of it and then shooting.

Overall, a decent game, but it lacks a little on pathfinding and complexity;
I basically agree here with CrimZero. Well, adding too much will of course change the flavour of the game, so more is not always better, but less isn't as well.


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jacobrocks108jacobrocks108

Rated 2.5 / 5 stars October 8, 2010

it good but not great

i found a bit borring and slow



kingjefffreekingjefffree

Rated 5 / 5 stars October 8, 2010

i cant stop playing!!!

this is really superb! nice job! cant stop playing, its really addictive to try and outsmart the zombie onslaught!!!


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CrimZeroCrimZero

Rated 3.5 / 5 stars October 8, 2010

Good start to a series.

I enjoyed the game quite a bit and even come back to play when I'm bored.

Some constructive critisism:

Variety is the spice of the post-apocolypse.
The just isn't much in the game. Buildings, zombies, resources it's all very... compact.
-Different kinds of barracades like pits that are free but take more manpower to bui;d or razorwire which does damage as it gets torn down.
-Different buildings like lodging for survivors, workshops to build upgrades or fix equipment, runner outposts that can link distant depots but not store much itself.
-Different offensive units there needs to be a mobile unit and just more variety here. Crank the quota up to 10 and fully upgrade a tower and you've stoppe all threat to a large area and conserve bullets. More people = more bullets wasted expecially if those people are untrained like the game tells us they are. Maybe you can find specalists like actual snipers or hunters in scavenging.
-Different enemies: Runners, ranged units, beefy units. If your a zombie purist add bandits looking to steal your stuffs or other paramilitary units with conflicting paradigms.
-More rescources: the previously metioned food, gas for generators, explosives, armor, electronics, non-combatants & specalits.

The supply line was and is a good idea but there is no way to clean out a depot with out a) destroying it or b) clicking that button which makes several depots move their stuff. Sniper nest won't take bullets that are not in increments of 10 so if you have 9 bullet left in a nest either destroy it or forget them.


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