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Credits & Info

Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



Rated 5 / 5 stars

awesome game

<map name="LEGION" difficulty="4" sizeX="25" sizeY="30" startX="12" startY="17" >
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Z3LIFT2yl9tuPiPACTuKF3v2ak9ckUIS6QUVb 1BwQimNmnvCYJ


Rated 4 / 5 stars


It's definitely a great idea to continue working on.

As said, the survivor AI tends to be quite "slow".

It's also pretty hard to gather up resources as, even if you wait a bit, you almost always seem to use up more than what you can ever gather up.

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Rated 4.5 / 5 stars

Cool aproach on war Z

The campaing is a little bit short but some of the online extra maps are really cool and hard, so its very replayable. Mechanics are very good.

Sorry for the bad english.

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Rated 3 / 5 stars

Good Concept

when i ran out of ammo the surviors didnt deliver any more ammo they just ran into groups of zombies and dies wtf


Rated 3 / 5 stars

simple &amp; user-friendly

one of the biggest problems i've encountered is resource allocating. i could easily advance with sniper towers but the resource isnt keeping up. it seems the only effective way to transfer resources is to destroy one existing depot and have mass people gather them to the nearest ones, but that is very time-draining. the gather resources option for depot doesn't work well because it gathers workers as well, so what would happen is worker came rushing with resources and not going back to collect more.
another problem is worker's terrible AI. if zombies desotry nearby depots with in range while workers are gathering resources in workshops or fleeing from a destroyed sniper tower, they will not go for existing depots and will simply stay there and get slaughtered.
its still a nice game, simple and relaxing, but needs perfection.

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