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Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


KaskasKaskas

Rated 4.5 / 5 stars October 10, 2010

Cool aproach on war Z

The campaing is a little bit short but some of the online extra maps are really cool and hard, so its very replayable. Mechanics are very good.

Sorry for the bad english.


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Alphamale123Alphamale123

Rated 3 / 5 stars October 10, 2010

Good Concept

when i ran out of ammo the surviors didnt deliver any more ammo they just ran into groups of zombies and dies wtf



ArcAngleArcAngle

Rated 3 / 5 stars October 10, 2010

simple & user-friendly

one of the biggest problems i've encountered is resource allocating. i could easily advance with sniper towers but the resource isnt keeping up. it seems the only effective way to transfer resources is to destroy one existing depot and have mass people gather them to the nearest ones, but that is very time-draining. the gather resources option for depot doesn't work well because it gathers workers as well, so what would happen is worker came rushing with resources and not going back to collect more.
another problem is worker's terrible AI. if zombies desotry nearby depots with in range while workers are gathering resources in workshops or fleeing from a destroyed sniper tower, they will not go for existing depots and will simply stay there and get slaughtered.
its still a nice game, simple and relaxing, but needs perfection.


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DoctaAmazinDoctaAmazin

Rated 3.5 / 5 stars October 10, 2010

on top of VodkaScene's list

***Upgrades***
Worker strength (amount carryable)
Ammo efficiency
splash damage

***units***
sodiers (squads)(reach un buildable areas,needs to carry ammo)

***structure***
Forest (produce suppies)
Different baracades
Barracks
Reasearch center

***game***
smarter AI


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iamtrimiamtrim

Rated 4.5 / 5 stars October 10, 2010

survivors AI sucked

it was a very fun game, but what kind of ruined it for me is the survivors AI. If zombies where chasing them, they didn't run away. They would always take the fastest route to wherever they were going, but sometimes that route was full of zombies. Not the smartest choice. They would would also never walk through buildings, which completely destroyed some possible routes, and wasting a lot of time. And when it came time to bring supplies in a hurry to a building during a horde attack, they did almost nothing. I can have almost 100 survivors, 600 boards, and 600 ammo, but they won't bring it anywhere. And, when I have more than 600 boards, it won't let me upgrade my snipers towers, it just says that i don't have enough boards to to do it. The survivors also seemed to hate getting into buildings when I needed them the most, such as during a horde attack. Other than those problems, the game was great. It was amazing how you could make such a good game with such simple enemies and so few possible things to do. And the bridge thing was genius. The map creator also makes the game never-ending. You're a great game creator, and I hope to see more from you.


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