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Shattered Colony

rated 4.39 / 5 stars
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Strategy - Tower Defense

Credits & Info

Oct 1, 2010 | 11:19 AM EDT

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Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).



Rated 4.5 / 5 stars

Pretty much one of the best zombie games this year

Zombie Game of the Year!

Simple idea, great execution. Could be better.


- AI needs a bit of improvement. I seem to run out of boards and ammo at some depots in the last campaign map even though the counter says I have over 100 of each.
- Traps could be implemented. If you have enough explosives to bomb bridges, you have enough to cover streets with mines.
- Vehicles would be cool. There has to be some vehicles lying around during a zombie apocalypse. These could be used to transport supplies between depots on larger maps.
- Doesn't make sense that more people would make snipers more accurate. They just have more chances of hitting a zombie.
- More weapons please, like molotov cocktails and hoses connected to fire hydrants.
- Rooftops. Use them.

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Rated 5 / 5 stars

Great resource management game!

This is a great game! It was very professionally made and I have yet to find any bugs (aside from some pathfinding behavior.) On that note and as to possible improvements, with the current "danger avoidance" mechanism (running away from zombies) seems to act only when a person comes within close proximity to a zombie. This behavior differs from the perfect information mode with which the game is presented to the player. Possibly a danger mapping AI would be more apt. An example of this system would be if the the position of zombies along a proposed path were utilized in creating a "danger rating" for that path. That rating would then be compared to other possible paths to find a balance between safety and distance. I believe this is how most RTS AI's find an optimal path.

Thank you for putting in the required time to create such a complete and "replayable" game!

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Rated 4.5 / 5 stars

Great overall

A pretty great game overall, a nice blend of survival and RTS. Although there were quite a few things that could be improved upon without too much work

The sound effects for barricades breaking was a tad on the obnoxious side, as well as a tad loud considering a barricade is mostly just some boards in this scenario.

I also found some issues with survivors encountering zombies, there was no way I could find to guide them around, and if they ran into a zombie they would more or less wander aimlessly. In the last level I had a lot of issues with the pre-placed barricades and survivors trying to run to them and repair them and/or break them down when I didnt really want to touch them either way.

A great game overall, room for improvement. Hopefully a sequel?


Rated 5 / 5 stars


a really great game one of the best ive seen there are a few strange things though like why cant you give survivers guns and they go loot buildings or something but over all its a great game hopefully if there is a second one you can make squads and sorta use builds as bases sorta but still great game


Rated 5 / 5 stars


Probably the funnest game I've played in ages. Would make and awesome multiplayer game, Coop or versus. Great job. Not too much wrong other then the upgrade button doesn't work unless a survivor is there that exact second. And like i saw before ... priorities would be nice. But all in all awesome.

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