Be a Supporter!

Credits & Info

Uploaded
Oct 1, 2010 | 11:19 AM EDT
  • Daily 2nd Place October 2, 2010

Related Stuff

If you liked this, check these out!


Plenty more like this here!


Author Comments

Defeat the zombies while managing multiple resources in this hybrid RTS game. Try a random map after the campaign.

The game consists of building towers, managing the resources needed by those towers (and the location of those resources), collecting more resources from cleared out buildings, and using resources to expand and destroy zombies.

Browse the online map database!

Shift-click to place multiple of the same item.
Shift-click on plus or minus buttons to change quota by 5.
+/- are hotkeys for changing survivor quota (board quota in barricades).

Reviews


OccludedOccluded

Rated 3.5 / 5 stars October 11, 2010

Could be amazing

This game could be amazing were it not for some little things. There's a glitch where if a depot in your line is destroyed occasionally survivors will run all the way around the damn level to get to another depot. Ran into this a few times playing random maps. My survivors have no survival instincts.

But my biggest annoyance is with action priority. For example the sniper tower construction priority. I would build sniper towers and allocate (lets say) 5 guys to them. Well before there was ammo in the tower I'd have 5 guys sitting in the damn tower. If there's no ammo shouldn't one get that first? This would also happen when a tower was missing wood. Which I guess means it wasn't really built yet. So I got 5 dudes sitting in an unfinished tower with no ammo in it getting destroyed by zombies. That is frustrating as hell. Also upgrading the range. I can do everything else in advance why do I have to wait for the exact second a survivor is in a connecting depot to upgrade the range. If you can't think of an elegant system for prioritizing actions. I would think it would add to the challange to be able to set those priorities manually. Not just with sniper towers, but how much resources are gathered into any given depot.

This could be a great game if it was just a bit more elegant. And I gotta give you props for how fun it is otherwise. Graphics are a bit cartoony for me. If you ever need a graphics guy feel free to drop me a line.


People find this review helpful!

stewie15stewie15

Rated 5 / 5 stars October 11, 2010

Love it!

There are a few flaws that could be worked out and i would like to see more things added, but overall i thought it was great!



VectorMancerVectorMancer

Rated 4.5 / 5 stars October 11, 2010

Exellent

- Elegant game mechanics
- Nice pace
- Good graphics and sound



BlitzKreigedBlitzKreiged

Rated 2 / 5 stars October 11, 2010

Could of been better....

A lot more work could of been put into this, a lot more things to do like manage the survivors maybe have options if one of the survivours if infected to kill him something like that. I doubt anyone being able to be in a heavily zombie occupyed building without being bitten or attacked. maybe a machine gun tower or possibly flame thrower tower could of been added and maybe you might have to collect water or food.



DestroyerDanDestroyerDan

Rated 4 / 5 stars October 11, 2010

good but...

Great game and fairly unique as I see it but a couple of issues got me annoyed:
1.I liked the supply chain idea but it didnt always work. if I built a new sniper at the end of the chain I'd still see people running ammo back to the start despite the quota being up at the new and down at the old. lost quite a few snipers that way.
2. I like the speed of the game and you need it that speed to give you chance to keep up, but there were times that i was sat waiting for the zombies to catch up or for resources to be harvested and I felt like a 2x button would have been useful.
3. the shift-click stuff didnt work for me. not really a problem but thought you should know!

other than that, really good concept and well implemented.