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Heart of Ice

rated 4.14 / 5 stars
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Action - Platformer - Other

Credits & Info

Sep 30, 2010 | 6:43 AM EDT

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Ishmael and I 5 Points Eliminate the psychic, Ishmael
Neophyte 5 Points Master the game's basic controls
Pest Control 5 Points Kill at least sixteen insects
The Deposed 5 Points Destroy The Watcher in a final, epic battle!
Yarrrr! 5 Points Sink Tim the Pirate once and for all!
Acid Trip 10 Points Defeat Ishmael with the screen still flipped
Atavist 10 Points Reach the end of 'Ice Quest'
Completion 10 Points Complete the entire game
Icarus 10 Points Shoot off 200 of The Watcher's feathers
Nonpareil 10 Points Wipe out all ninja in the colosseum
Tepid 10 Points Defeat Tim the Pirate without using any combos
Hoarder 25 Points Find every secret item in the game
Post Mortem Aggression 25 Points Unlock and defeat the secret boss
Unlimited 25 Points Unlock every bonus in the game
Dancing Mad 50 Points Defeat all three main bosses in the arena in epic mode
Invincible 50 Points Gain a 'no damage' win over every boss in the arena
The Extreme 50 Points Defeat the secret boss in the arena in epic mode
Deity 100 Points Gain every other achievement in the game

Author Comments

Now with medals!

Explore a vast series of caves and ruins in this epic platforming adventure! Face many foes, from humble cave creatures to mysterious entities haunting the long dead tunnels.

As a brave adventurer, you must navigate your way through forgotten caverns, abandoned mines and long lost ruins to defeat a dangerous being known only as 'The Watcher'. To reach him, you must first battle a number of deadly enemies inhabiting his icy kingdom.

Don't forget to try the many unlockable features, including a boss battle arena where you can face the game's enemies with increased difficulty for greater rewards, and a yet more mysterious, hidden foe to destroy.

Game data is saved automatically at each new screen, so you needn't worry about losing your progress so long as your browser keeps hold of saved data. Your achievements and unlockables will also carry over to new games.



Rated 3 / 5 stars

needs balance.

I could only bother to get to the floating guy, thought I had his pattern figured out. Then he throws some other stuff you can dodge but IF you dodge it he throws some stuff on you that you CAN'T dodge.

The voices were bad but the graphics were great. Tweak the game abit and its about 8/10 with current content

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Rated 4.5 / 5 stars

Great game

I like it


Rated 5 / 5 stars

good work

dont worry what others think I play World of Warcraft and people still find bugs in it no game is 100% to evryone so keep up the good work and mabe do a part 2


Rated 4.5 / 5 stars

The psychic boss.

Is totally and completely frustrating. It takes so long to get to him down to almost no life, and then to repeatedly die and have to start over from the very start of the fight is totally cheap and cheesy. It's not fun, it's frustrating.

Otherwise I enjoyed the game. Controls are a little loose sometimes but I found the level design and the platforming in general to be fun. The cutscenes were well done, the voice work and everything was also great.

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Rated 2.5 / 5 stars

Falls short

I can tell you put a lot of effort into this, but the sum total of all the parts just fails to deliver. I didn't find the platforming engaging, and I had a hard time finding myself caring about whatever plot there was supposed to be.

The animation was spotty, making some parts well drawn while others failed to wow me. The character I controlled for instance was unengaging, and ran like a weirdo. It's difficult as there are some obviously flawed parts that detract from the rest of the decent work around it. For instance when the main character goes over the cliff in the boat, the boat and scenery itself is rather well done, but the character's outstretched arm looks so abysmal it's all I could look at.

Tim the pirate's voice acting was irritating as well, but that's not a huge issue.

I could only stomach playing to the second section where the robots appeared, I was tired of dying from not knowing which parts of the background were platformable.