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Uploaded
Sep 27, 2010 | 8:25 PM EDT

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Author Comments

I was just playing around, mostly, to demonstrate the main problem with frame-by-frame animations from something drawn by hand. When you don't draw specific moments - key frames - and do the inbetweening afterwards, you can get some pretty wacky things going on with the anatomy.

I know it's crappy; I only put a couple hours into this, and never bothered with getting the anatomy right from the get-go, since it was likely to get fudged up anyways.

Reviews


JoeShmoe210JoeShmoe210

Rated 2.5 / 5 stars September 27, 2010

5/10 Cause it wasn't complete...

...But, you're deffently getting somewhere with the frame by frame. Just kinda clean up the edges, and a little more time into it and we could have quality animation here.

Keep workin' at it man.


People find this review helpful!
RaventailBlacktalon responds:

Thank you very much for the input! I will be revisiting this animation, eventually.... and when I do I'll dedicate more time to it, and I'll try to make it cleaner-looking. :3 Thank you!~


GokuVegetaGogettaGokuVegetaGogetta

Rated 2.5 / 5 stars September 27, 2010

If you put the effort it...

... you'll be rewarded with frame by frame that keeps the proportions of things. I believe so anyway. It might be daunting to think about how much effort you'd have to put in to make it so, but I feel the outcome will be rewarding enough.

This was actually quite cute, I enjoyed watching it. Good work.


People find this review helpful!
RaventailBlacktalon responds:

Thank you very much! :D I plan on re-doing it, eventually. With much more effort, haha. Thank you for taking the time to review!~