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Madness: Premeditation

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This dont make sense

Added to levels for Madness: Premeditation Dec 20, 2021.

sorry i was bored XD

Added to levels for Madness: Premeditation Nov 15, 2010.

Die,asshole

Added to levels for Madness: Premeditation Sep 26, 2010.

WOO

Added to levels for Madness: Premeditation Sep 29, 2010.

overkill

Added to levels for Madness: Premeditation Oct 1, 2010.

E

Added to levels for Madness: Premeditation Jul 22, 2021.

quick and easy

Added to levels for Madness: Premeditation Oct 3, 2010.

Eat!!

Added to levels for Madness: Premeditation Oct 8, 2010.

Rand-o-SPAM

Added to levels for Madness: Premeditation Oct 3, 2010.

Perfect 4

Added to levels for Madness: Premeditation Mar 6, 2011.

Acid Bomb

Added to levels for Madness: Premeditation Mar 30, 2011.

Hungry

Added to levels for Madness: Premeditation Oct 6, 2010.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!

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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug

Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(

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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!

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Controls:

Astral Projection Mode: Arrows

Shot Planning/Menus: Mouse


HINTS:

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The sensors on level 3 remove the lasers blocking the doorway

2 handed weapons (shotgun and AK) only fire forward

Remove assigned shots by clicking on an already-placed node

Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again


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Author Commentary:


BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!


Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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Great

Great Game

awesome work guys

i like all the UI designs. very professional looking

the bosses are a little tough considering you don't know what they are going to do until a couple tries in, but i'm glad you put bosses in to change it up from gunning down multiple characters in the other levels etc.

the game controls very well but needs multiple attempts to learn how fast everything moves, the timing of the enemies' weapons, and the general other mechanics of the game. because i had to retry certain levels a good amount of times, it would have been useful i think to be able to have the option to restart the level more quickly.

overall it's a great idea, i think it could potentially be executed better if there were more and different kinds of levels but given the timeframe it is an excellent game. you should definitely try expanding on it with difference mechanics and attacks, along with visible projections of enemy paths (if you were to add more levels with an easier curve)

cool

this game is fun :D

Credits & Info

Views
907,178
Faves:
2,007
Votes
1,896
Score
4.20 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT