00:00
00:00
Newgrounds Background Image Theme

Danielr1203 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Madness: Premeditation

Share Collapse
Sort By:

LAZER KILLER

Added to levels for Madness: Premeditation Mar 27, 2013.

Breaking thier windows

Added to levels for Madness: Premeditation Jun 13, 2015.

Easy too Easy xd

Added to levels for Madness: Premeditation Jun 13, 2015.

Yo Noob

Added to levels for Madness: Premeditation Jun 13, 2015.

WHOAH DUDE!

Added to levels for Madness: Premeditation Jun 13, 2015.

noob haha

Added to levels for Madness: Premeditation Jun 13, 2015.

TUTORIAL FOR FINAL ZONE

Added to levels for Madness: Premeditation Jun 12, 2015.

This time i lose!!!!!!!

Added to levels for Madness: Premeditation Jun 12, 2015.

5 HEADSHOTS! WTF!

Added to levels for Madness: Premeditation Jun 12, 2015.

The Real LegendaryNinja

Added to levels for Madness: Premeditation Jun 12, 2015.

Fast

Added to levels for Madness: Premeditation Jun 18, 2021.

haha

Added to levels for Madness: Premeditation Mar 6, 2018.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!

========

Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug

Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(

========

Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!

========

Controls:

Astral Projection Mode: Arrows

Shot Planning/Menus: Mouse


HINTS:

=======

The sensors on level 3 remove the lasers blocking the doorway

2 handed weapons (shotgun and AK) only fire forward

Remove assigned shots by clicking on an already-placed node

Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again


========

Author Commentary:


BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!


Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

Log in / sign up to vote & review!

I like it because it's usually intuitive but you need to spend too much time on it but in general, I like the mechanics and everything, it's a good game :D, i recomendate it.

Even though the last level is difficult, from what the user FilosGamer says, you can't know how to act or anything.
But it's part of her essence

yea the game is cool? like its like you play with closed eyes you dont know how and what is going on like the final boss i didnt even want to defeat him i took 20 tries and i gived up

gut

i love this omg

DUAL WEILDING YEA BABYYYYYYYYYYYYYYYYYYY

Credits & Info

Views
907,956
Faves:
2,008
Votes
1,898
Score
4.20 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT