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Credits & Info

Sep 25, 2010 | 9:04 PM EDT
  • Daily 3rd Place September 27, 2010

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Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!



Rated 5 / 5 stars 4 days ago

para ablar privado al lado de tu icono de tu foto de perfil dira newground social al lado de eso fijate los mensajes ;) epic game man :)


Rated 5 / 5 stars 4 days ago

hola ivan o jackson xd


Rated 5 / 5 stars 1 month ago

Wow i suck at this game xD


Rated 5 / 5 stars March 6, 2014

SO HARD but awesome. i regret nothing


Rated 5 / 5 stars January 3, 2014

almost done but you should explain the way bosses will move