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Madness: Premeditation

rated 4.23 / 5 stars
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Puzzles - Other

Credits & Info

Sep 25, 2010 | 9:04 PM EDT

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BA-BOM, by hatsunemiku101 111 views Created 1 (Under Judgement) Load Level
Too Easy, by davko321 121 views Created 1 madness: 4 / 5 Load Level
OG, by naro3000 156 views Created 1 (Under Judgement) Load Level
hank, by domo777 199 views Created 1 madness: 2 / 5 Load Level
Cool Shots, by TacoManGum 134 views Created 1 (Under Judgement) Load Level
raining death, by NG123123 188 views Created 1 (Under Judgement) Load Level
dont like you!, by ice-cut-man 147 views Created 1 (Under Judgement) Load Level
beat this ;D, by walkerdown25 176 views Created 1 madness: 4 / 5 Load Level
Meow, by Dive3936 219 views Created 1 madness: 4 / 5 Load Level
TAKE THIS!, by ice-cut-man 288 views Created 1 madness: 4 / 5 Load Level
bullets rain, by ice-cut-man 185 views Created 1 madness: 4 / 5 Load Level
DOUBLE HEADSHOT :3, by EnzShifter 395 views Created 1 madness: 4 / 5 Load Level

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!



Rated 5 / 5 stars

time 8.50 win zombie human


Rated 1 / 5 stars

to hard and the time in the planning is off and i cant get ap points


Rated 4 / 5 stars

It won't load for me :c


Rated 3.5 / 5 stars

Too hard(because i'm too stupid :C) for me. But cool!


Rated 4 / 5 stars

This is pretty cool. All I would add is maybe special kills to make it more epic.