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Sep 25, 2010 | 9:04 PM EDT
  • Daily 3rd Place September 27, 2010

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Level 3, by mainak 291 views Created 1 madness: 2 / 5 Load Level
Agness, by mainak 257 views Created 1 madness: 5 / 5 Load Level
Double Shot, by mainak 215 views Created 1 (Under Judgement) Load Level
Okay Hank is a Bad ass, by slendythescare 351 views Created 1 madness: 3 / 5 Load Level
How to defeat Claudete, by djzombie 280 views Created 1 madness: 4 / 5 Load Level
A.G.N.E.S.S., by djzombie 218 views Created 1 (Under Judgement) Load Level
Level 2, by djzombie 139 views Created 1 (Under Judgement) Load Level
???, by xeduardoxn 301 views Created 1 madness: 3 / 5 Load Level
lol XD, by xeduardoxn 151 views Created 1 (Under Judgement) Load Level
lol, by xeduardoxn 112 views Created 1 (Under Judgement) Load Level
CANT SHOOT, by hatsunemiku101 167 views Created 1 (Under Judgement) Load Level
BA-BOM, by hatsunemiku101 111 views Created 1 (Under Judgement) Load Level

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!



Rated 5 / 5 stars

Wow i suck at this game xD


Rated 5 / 5 stars

SO HARD but awesome. i regret nothing


Rated 5 / 5 stars

almost done but you should explain the way bosses will move


Rated 5 / 5 stars

awesome but im stuck on the level after the giant worm


Rated 5 / 5 stars