Be a Supporter!

Credits & Info

Uploaded
Sep 25, 2010 | 9:04 PM EDT
  • Daily 3rd Place September 27, 2010

Related Stuff

If you liked this, check these out!


Plenty more like this here!


Sort By:
Level 3 Fast Kill, by Luigismadnesspizza 219 views Created 1 madness: 4 / 5 Load Level
Level 2 definitive Kill, by Luigismadnesspizza 205 views Created 1 madness: 4 / 5 Load Level
Kiro311, by Kiro311 296 views Created 1 madness: 4 / 5 Load Level
GOshinBerg8, by GOshinBerg1 208 views Created 1 madness: 4 / 5 Load Level
GOshinBerg7, by GOshinBerg1 246 views Created 1 madness: 4 / 5 Load Level
GOshinBerg6, by GOshinBerg1 163 views Created 1 (Under Judgement) Load Level
GOshinBerg5, by GOshinBerg1 88 views Created 1 (Under Judgement) Load Level
GOshinBerg4, by GOshinBerg1 72 views Created 1 (Under Judgement) Load Level
GOshinBerg3, by GOshinBerg1 59 views Created 1 (Under Judgement) Load Level
GOshinBerg2, by GOshinBerg1 62 views Created 1 (Under Judgement) Load Level
GOshinBerg, by GOshinBerg1 77 views Created 1 (Under Judgement) Load Level
Lvl 2, by JinxTheJinx 56 views Created 1 (Under Judgement) Load Level

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
========
Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
========
Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
========
Controls:
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

HINTS:
=======
The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

========
Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

Reviews