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Madness: Premeditation

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GG!!!!!11!

Added to levels for Madness: Premeditation Dec 25, 2016.

pum ! pum! pum!

Added to levels for Madness: Premeditation Oct 3, 2010.

TAKE THAT TRICKY! :D

Added to levels for Madness: Premeditation Dec 27, 2010.

omar

Added to levels for Madness: Premeditation Oct 2, 2010.

yeah!!

Added to levels for Madness: Premeditation Oct 2, 2010.

My Style

Added to levels for Madness: Premeditation Oct 23, 2010.

Shotgun 2#

Added to levels for Madness: Premeditation Sep 29, 2010.

:3 goodbye claudette

Added to levels for Madness: Premeditation Oct 6, 2010.

hanks win + fail

Added to levels for Madness: Premeditation Apr 24, 2011.

first time kill?

Added to levels for Madness: Premeditation Jan 26, 2011.

Programmer Frag

Added to levels for Madness: Premeditation Sep 28, 2010.

Three Shots

Added to levels for Madness: Premeditation Nov 1, 2010.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!

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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug

Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(

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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!

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Controls:

Astral Projection Mode: Arrows

Shot Planning/Menus: Mouse


HINTS:

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The sensors on level 3 remove the lasers blocking the doorway

2 handed weapons (shotgun and AK) only fire forward

Remove assigned shots by clicking on an already-placed node

Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again


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Author Commentary:


BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!


Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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epik game

the 2nd lvl is really hard

it's shit

this short game is so good

does anyone know how to pass the flame level with the single robot?

Credits & Info

Views
907,288
Faves:
2,007
Votes
1,896
Score
4.20 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT