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Madness: Premeditation

Score:
rated 4.23 / 5 stars
Views:
480,159 Views
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Genre:
Puzzles - Other
Tags:
madness
krinkels
madnessday2010
premeditation

Credits & Info

Uploaded
Sep 25, 2010 | 9:04 PM EDT

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Fragification 5 Points Kill Something with a Grenade
Pacification 5 Points Let the Creators Live!
Vermification 5 Points Defeat Agness
Blobination 25 Points Defeat Claudette
Cooptation 25 Points Unlock Complete Arsenal
Premeditation 50 Points Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
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Controls:
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

HINTS:
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The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

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Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

Reviews


FridjikkFridjikk

Rated 3.5 / 5 stars

Too hard(because i'm too stupid :C) for me. But cool!



FoolioloFooliolo

Rated 3.5 / 5 stars

Concept could have been executed better

The first and last boss fight were kinda awkward in that you didn't really know what kind of pattern to expect, making it like a "play once or twice and expect to die" kind of deal.

Maybe I was blind, but you could probably allow the player to edit the movement path after it was finished, just in case you realized you did something stupid. (and I'm not talking about during the movement phase where a reset button actually exists)

Use a grenade, it will never come back, even if you reset the scene. I do believe this is a glitch. If it matters, I tried fragging the dance floor with the only grenade I bought.


BoMToons responds:

I'll look into the grenade glitch, thanks.


supersonicasdfsupersonicasdf

Rated 3.5 / 5 stars

this si way to hard especailly on the boss level but good game



McGangbangMcGangbang

Rated 3 / 5 stars

WTF?

that claudette thing was imposible to kill, it really pissed me off



theweaver2theweaver2

Rated 3 / 5 stars

Same as the guy below me.

I think this is a great idea, with a good bit of promise. However I think that it could have been better executed. After all, if the entire purpose of the game is to plan out our moves before hand, wouldn't we need some inkling of what was going to happen in advance? Maybe a shaded clone of the enemy in motion or in the boss's case an exclamation point to warn us where it would appear next? I just need more information than "There is an enemy on this stage" in order to formulate any kind of plan.


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