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Uploaded
Sep 25, 2010 | 9:04 PM EDT
  • Daily 3rd Place September 27, 2010

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Fragification 5 Points Kill Something with a Grenade
Pacification 5 Points Let the Creators Live!
Vermification 5 Points Defeat Agness
Blobination 25 Points Defeat Claudette
Cooptation 25 Points Unlock Complete Arsenal
Premeditation 50 Points Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
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Controls:
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

HINTS:
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The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

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Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

Reviews


TokingFireTokingFire

Rated 3 / 5 stars

The Execution Is Madness

I have to agree that the execution for this game could have been so much better, because I thought that you could basically come up with your own unique Madness fight for each scenario, and while it is possible to do that to an extent, the timer unfortunately detracts from that, adding a level of frustration that is, well, maddening, what with the fact that you have to tinker with the level through a bunch of trial and error rather than "premeditation" as the title implies.


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JinzuJinzu

Rated 3 / 5 stars

A bummer.

Let's start out with the good things: The concept is great, and you could really make this work. I liked the upgradeable gun part, but didnt get why you put the Shotgun and AK on a 'higher' scale whilst you have less use for them.
:)
The bad:
I just lost all of my progress without any reason, just by clicking restart, in the 'failed' menu. Now I just have a pistol and no AP.
A lot of times you get stuck in walls, or just dissapear during the premeditation part. The replays don't coincide with the original plays, so you just have to click replay a couple of times to get that lucky shot. The music made my brain ache, especially thanks to the short loops. All in all, it could do a few bug fixes.


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ers001ers001

Rated 3 / 5 stars

if some one can tell me how to beat levels i get stuck on i will tell you how to rack up points like crazy PM me BTW No hack to get pts



flombyflomby

Rated 3 / 5 stars

hmmm

After the first level i was excited to keep playing, a fresh concept with one of my favorite flash series of all time. But then i played the second level, and i spent about 20 or so minutes just retrying the level cuz i couldnt beat it. The biggest problem was trying to time where the enemies were going to be so i could try to line up shots. I ended up just trying to guess where to shoot and hitting play to see what happened. Maybe show some kind of indication as to where an enemy will be at what frame? I know you dont want to make it too easy, but all the guesswork just took the fun and the badassery out of the game for me. Way too hard way too quickly, maybe try working a slower learning curve into the next itteration of this game. Like i said though it is a fresh concept and one that could be hella fun if done a bit differently in another game.


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KingDeathWolfKingDeathWolf

Rated 3 / 5 stars

its an ok game.