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Sep 25, 2010 | 9:04 PM EDT
  • Daily 3rd Place September 27, 2010

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Fragification 5 Points Kill Something with a Grenade
Pacification 5 Points Let the Creators Live!
Vermification 5 Points Defeat Agness
Blobination 25 Points Defeat Claudette
Cooptation 25 Points Unlock Complete Arsenal
Premeditation 50 Points Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!



Rated 3.5 / 5 stars

this si way to hard especailly on the boss level but good game


Rated 3 / 5 stars


that claudette thing was imposible to kill, it really pissed me off


Rated 3 / 5 stars

Same as the guy below me.

I think this is a great idea, with a good bit of promise. However I think that it could have been better executed. After all, if the entire purpose of the game is to plan out our moves before hand, wouldn't we need some inkling of what was going to happen in advance? Maybe a shaded clone of the enemy in motion or in the boss's case an exclamation point to warn us where it would appear next? I just need more information than "There is an enemy on this stage" in order to formulate any kind of plan.

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Rated 3 / 5 stars

ehh... its alright but i really dont like these kinds of games :P (played to many like these, srry)


Rated 3 / 5 stars

The Execution Is Madness

I have to agree that the execution for this game could have been so much better, because I thought that you could basically come up with your own unique Madness fight for each scenario, and while it is possible to do that to an extent, the timer unfortunately detracts from that, adding a level of frustration that is, well, maddening, what with the fact that you have to tinker with the level through a bunch of trial and error rather than "premeditation" as the title implies.

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