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Uploaded
Sep 25, 2010 | 9:04 PM EDT
  • Daily 3rd Place September 27, 2010

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Fragification 5 Points Kill Something with a Grenade
Pacification 5 Points Let the Creators Live!
Vermification 5 Points Defeat Agness
Blobination 25 Points Defeat Claudette
Cooptation 25 Points Unlock Complete Arsenal
Premeditation 50 Points Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
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Controls:
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

HINTS:
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The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

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Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

Reviews


serenealixerserenealixer

Rated 3.5 / 5 stars

looks like an intresting game

im just hopeless at it and cant get far lmfao o.0



AsawrathAsawrath

Rated 3.5 / 5 stars

AS Cool as the idea is the bugs suck really hard

The idea of it is fantastic but the buttons keep getting stuck which makes it hard to be fluent, creative, and straightforward


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BoMToons responds:

sticky keys is an internet explorer bug with flash, google the fix or use a diff browser...there's nothing I can do about it :(


bigjonny13bigjonny13

Rated 3.5 / 5 stars

Good game, but some issues

It was a really interesting concept, very unique, I'll give it that.
I have a few issues with the game though.
First, having to wait out the timer after you've finished with your motions. There should be a way to speed it up.
Secondly, not having a mute button. The music just drills into your brain, causing you to go insane especially when you hear it over and over again when you can't beat a level.
My biggest issue might be due to a glitch. I was facing Tricky, and then I went to the menu to see if there was a mute option. When I found that there wasn't, I went to continue back at Tricky, but my entire arsenal was gone. I had no arsenal points and I was back to the pistol. This is a major flaw in the game, so if it's not a bug, then it should be changed, because if you're gonna take away someones arsenal just because they went to check the menu, that's a dick move.


BoMToons responds:

that's a weird bug, first I've heard of that one :(


ZayroZayro

Rated 3.5 / 5 stars

Good concept, felt unpolished

Well, I really loved the concept. One of my major concerns was that the game was too short, though. Another big flaw was that certain areas ran at a great 25fps but places like the disco room ran at like 6 which was rather annoying. Don't use as many effects next time. Also, I really don't like the input lag. At one point in the game I had to redo a level about 8 times because it wouldn't read my input. Another big problem is chaos, aka randomness. I used the top tier armor piercing gun through most of the game and most of the time I had to watch a replay 5 or 6 times before it would correctly play the level and kill everyone. The bullet spread was just too chaotic. I understand that there has to be some degree of chaos but come on. It makes it hard to share replays. I would love it if you would make a sequel expanding on the original and fixing some of these problems in time for next year's Madness Day.



Ultima75000Ultima75000

Rated 3.5 / 5 stars

Good but needs work

the concept and play wise was good but the execution of some of the pre-preared strikes never land where you want to hit them. The timer is far to fast for people to track the stage movement and you end up trying almost each stage 20 to 30 times over before you either give up or finally get a lucky shot. I seriously gave up on the final stage being 450 seconds and completely bonkers with that stupid shield of his forcing you to move. To top it off most of the shots don't hit the right spots anyways so I'm not even going to bother with the "Beat the game" Medal. It would be nice that we would see the movement and actions of some of the obstacles since that made me retry at least 10 time each stage after the first one. Other than that good effort though. Was expecting a more promising and enjoyable title. Happy *PAST* Madness Day 2010


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