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Madness: Premeditation

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Fragification 5 Points

Kill Something with a Grenade

Pacification 5 Points

Let the Creators Live!

Vermification 5 Points

Defeat Agness

Blobination 25 Points

Defeat Claudette

Cooptation 25 Points

Unlock Complete Arsenal

Premeditation 50 Points

Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!

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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug

Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(

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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!

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Controls:

Astral Projection Mode: Arrows

Shot Planning/Menus: Mouse


HINTS:

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The sensors on level 3 remove the lasers blocking the doorway

2 handed weapons (shotgun and AK) only fire forward

Remove assigned shots by clicking on an already-placed node

Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again


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Author Commentary:


BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!


Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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Last boss pretty hard but im trying beat him

Nice game

Puzzles game???

This game is alright it is just really damn annoying with the heavy amounts of trial and error and some bosses literally need a specific path to beat them which I feel a game like this should allow the person playing it to experiment more and don't get me started on the little amount of points you get which basically makes it to where you are only really gonna use like two gun's of your choice which doesn't allow the player to switch things up much and again experiment the final boss is just bullshit I had to look up a video to see the exact path someone went to kill Tricky and I wish I didn't have to do that but this game just has a lot of problem's 3.5 is the max from me and over all if the game was less trial and error or just more forgiving overall I think it would be better although it is still a nice game for what it is so I'll give it that at least

good

Credits & Info

Views
902,695
Faves:
2,003
Votes
1,890
Score
4.20 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT