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Sep 25, 2010 | 9:04 PM EDT
  • Daily 3rd Place September 27, 2010

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Fragification 5 Points Kill Something with a Grenade
Pacification 5 Points Let the Creators Live!
Vermification 5 Points Defeat Agness
Blobination 25 Points Defeat Claudette
Cooptation 25 Points Unlock Complete Arsenal
Premeditation 50 Points Beat the Game

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!
Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug
Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(
Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!
Astral Projection Mode: Arrows
Shot Planning/Menus: Mouse

The sensors on level 3 remove the lasers blocking the doorway
2 handed weapons (shotgun and AK) only fire forward
Remove assigned shots by clicking on an already-placed node
Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again

Author Commentary:

BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!

Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!



Rated 5 / 5 stars

Good Game..I like Madness
5/5 Stars


Rated 4.5 / 5 stars



Rated 4 / 5 stars

Why it good 7 level it must be aleast 20

Make properly many levels and normal dificult and difficult changing also


Rated 3.5 / 5 stars


The graphics look good and the audio is high quality and fitting. All in all the presentation and looks are good, as is the layout. The game lags horribly, though, so I really think you should have simplified the graphics. Really, nobody would have minded if the game would just run smoother. Or at least you could have added a Quality option.

For the graphic layout of the nodes system, it might have been easier to use the arrow keys to navigate a dot on the path rather than clicking on it to create a node, as I regularly clicked a path I didn't mean to when it overlapped. On top of that, I got frustrated if a replay didn't allow me to go back to the menu and I knew it was bound to fail.

The gameplay is where it runs into serious issues, though. For one, while I like the style of movement, it gets frustrating when you get killed simply because you mapped out the patterns incorrectly. The way avoiding fire works simply constitutes that you look at the timer as an enemy attacks... Which you can't do until you've already mapped out an attack pattern first. But basically all you have to do is look at where the enemy is and when, and make sure to avoid this hit at this time.

The node system was frustrating for the reasons I listed above, but overall I really liked the system and thought it was a cool concept. Again, my biggest issue was that the 'strategy' consisted of watching where enemies moved and when; the way it's so static and formulaic takes the strategy out of a strategy game.

One last thing I'll mention is the arsenal system. Since it takes so long to get a point, I found the grenade thing to be horribly useless, as you only get one for the next round, so after I bought and used my first one, I never once thought to get another. Second, the whole gun thing was explained rather poorly and it was quite a while before I understood how it worked. Some kind of better explanation would have been nice.

One thing I'll say I did like was the ability to watch other peoples' replays. That was really cool, and obviously it gave a game surprising cinematic value. Kudos on that!

The concept is really cool, but seeing as you only lose if you map out a number wrong, I found it to get tedious and decided to grind after getting to the final boss, as it just isn't worth the trouble otherwise.

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Rated 4 / 5 stars

Quite different

What I found weird about this was that it truly was unlike any other Madness game I had ever played. Hey, you weren't that late from submitting this on Madness Day! This is a decent entry because it offers a very different way of playing a Madness game. I guess I am just disappointed because I am normally not into games like this. It has to be the first Madness puzzle game I have ever played! What was also weird was how the heads looked a little too big in this.

I guess it was supposed to give it a more cartoonish look, but it wasn't that bad. It's great that you used such good music. Gee, Madness tributes and flashes have probably given us some of the best music that's ever come to the portal! The graphics are good and the characters move well, but it's still the kind of game that will take awhile to get used to.

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