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Sep 24, 2010 | 6:38 PM EDT
  • Daily 2nd Place September 25, 2010

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Author Comments

Fed up with Kitty's shenanigans, Robot ejects him from the spaceship and flies off to Happy Ice Cream Planet with Puppy for a treat. When they arrive, things are not as they had hoped...

This is the grand finale of the Homerian epic Robot Wants saga, and you don't want to miss the SHOCKING TWIST ENDING. It's like M. Night Shyamalan, but no evil plants. And Robot wasn't dead all along. But otherwise, it's totally that.

Use the arrow keys to move. Collect power-ups to gain firepower and blast through enemies. Once you can shoot, X is the fire button. If you get a power-up and didn't pay attention to how it works, mouse-over the power-up icon for more information.

Click on "Normal" difficulty to change to "Madcap" before starting a new game if you want a real challenge (difficulty changes don't affect a game in progress). If you breezed through past Robot games, you're going to want the terror of Madcap Mode.

Extra keys:
P to pause
-/+ to change volume
0 to mute

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Rated 4.5 / 5 stars September 28, 2010

loved it

kinda wished there was an easier way to get into the ship but other than that i loved it

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Rated 4.5 / 5 stars September 30, 2010

Great robots

All the robot wants games are good fun so far.
The only thing that's still really irking me is that you've not yet implemented any of the newgrounds medals into the series.

It'd be the one thing that'd give this game a lot more replay value.


Rated 4.5 / 5 stars September 26, 2010


really gr8 game i liked it and i finished in about 1 hour i wonder what are u going to create next. (mabye robot wants robot)


Rated 4.5 / 5 stars September 30, 2010

I got the Ice Cream!

Glida! Glida! Glida! Glida!!!


Rated 4.5 / 5 stars September 25, 2010

A great end to a great series

The Robot Wants series always did humour well, and this was no exception. Vast exploration, creative bosses, & gradual upgrading was, once again, perfectly executed.

And of course, the SHOCKING TWIST ENDING was pure 100% AWESOME.


Something odd about the games is that DYING is a good strategy. In Robot Wants Puppy, dying & respawning with Kitty was easier than fetching her. In this game, dying & respawning with full energy was the easiest way to recharge. Also, because the bosses remain damaged after you die, ( other than the final one ) you don't really have a reason to avoid being killed. Just shoot, die, respawn, roll back there, shoot, repeat.

Not necessarily bad; the game might otherwise be too hard. But players shouldn't have to strategize against the game itself.

Some other flaws: Why can't we just click a button to start flying, rather than holding it down for a second? Why are prizes for killing bosses ( Like gaining solar energy ) less useful than power-ups found randomly? ( Like getting an extra battery )


While it may fall short in some places, overall, it's a shining example of an exploration and comedy game. We Want Robot Wants.

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