Credits & Info
- Sep 23, 2010 | 8:45 AM EDT
- Daily 3rd Place September 24, 2010
If you liked this, check these out!
OK, after 5 years, i still get emails about the first mutate labrat. Here's the second part. It's a bit complicated for everybody, but i hope this appeals to the fans of the first one.
Manage you personnel, craft chemicals and implants, mutate your monster and fight other monsters.
This also features a thumbnail generator, so you can turn your monster into an avatar.
1. Antitox is probably the most important chem. With lots of Antitox, you can keep on injecting/irradiating your monster with mutagen without suffering the effects of high toxicity.
2. Crafting items will save you money in the long run. Buying ready made items cost you a little extra.
3. Mining is the most reliable source of income, but check on your mining sites often as miners tend to die from mining accidents from time to time.
4. Limit the amount of fusing. Every time you fuse two labrats, you increase it's fusion level. Labrats with higher fusion levels are harder to fuse again.
5. Attack types are determined by the type of spikes growing on a labrat's bodypart. On the other hand, armor types are seen by what type of skin a labrat has (texture).
6. Attack sites (red button on world map) usually contain very high level monsters. If you can beat this encounter, it may prove to be very profitable.
FIXED: pricing issue. It takes some time for the version control to update, but if it does, the version on the title page should say 1.8.3
-Miners are 2x less likely to die in accidents
-Starting money 10k
-More miners at the start