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Sep 23, 2010 | 8:45 AM EDT
  • Daily 3rd Place September 24, 2010

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Author Comments

OK, after 5 years, i still get emails about the first mutate labrat. Here's the second part. It's a bit complicated for everybody, but i hope this appeals to the fans of the first one.

Manage you personnel, craft chemicals and implants, mutate your monster and fight other monsters.
This also features a thumbnail generator, so you can turn your monster into an avatar.

1. Antitox is probably the most important chem. With lots of Antitox, you can keep on injecting/irradiating your monster with mutagen without suffering the effects of high toxicity.
2. Crafting items will save you money in the long run. Buying ready made items cost you a little extra.
3. Mining is the most reliable source of income, but check on your mining sites often as miners tend to die from mining accidents from time to time.
4. Limit the amount of fusing. Every time you fuse two labrats, you increase it's fusion level. Labrats with higher fusion levels are harder to fuse again.
5. Attack types are determined by the type of spikes growing on a labrat's bodypart. On the other hand, armor types are seen by what type of skin a labrat has (texture).
6. Attack sites (red button on world map) usually contain very high level monsters. If you can beat this encounter, it may prove to be very profitable.

FIXED: pricing issue. It takes some time for the version control to update, but if it does, the version on the title page should say 1.8.3
-Miners are 2x less likely to die in accidents
-Starting money 10k
-More miners at the start



Rated 3 / 5 stars September 23, 2010

Good idea, but...

I'm seriously trying to avoid bankruptcy here, as there isn't a really steady income, the best way to make money I've found is to scrape weak labrats mine had defeated, as miners keep dying and I run out of money just to sustain the beast.
Also, income from arena battles is way too low, at least compared to the money you invest to defeat one of your opponents.
Tipically, my game ends up with me being in limbo, fearing to move due to the unclear "monster lever" advice, avoiding sending people in the mines because they die in a ridicolously short time (I mean, accidents happens but seriously, this rate would have been ridicolous even in victorian age).
Also, the lack of a proper save game feature greatly cuts longevity, as the beginning is a trial and error process, and I don't want to begin a whole new game just because I choosed to move to the left to see what the hell was there and the be raped by a "level 2 monster".

To summarize, it just needs less casual encounters and some way to gain a steady income, at least at the beginning, also a slightier higher reward for arena and a lower food price.
Oh, and those miners. Seriously, you really need to dramatically drop the death rate.

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Rated 5 / 5 stars September 23, 2010

this takes me back

this game brought me into newgrounds, the memmories


Rated 2.5 / 5 stars September 23, 2010


This game is really quite difficult. There is no good way to make money as the miners end up dying just about every 3rd cycle, and will hardly even redeem their market value before they do so. The miner death rate should definitely NOT be higher than the success rate of the mineral with how much they cost. The lack of reliable income causes the player to focus mainly on getting by economically and keeping their labrat alive, rather than being able to enjoy any of the other features of the game.
The game idea is great though, really. It just needs some monetary balancing.

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changko18 responds:

point taken. i fixed the miner problem by making them 2x less likely to die


Rated 4 / 5 stars September 23, 2010

Great game!

Still, there is one drawback - the miners die way too often, they don't even mine enough to maintain their numbers.
Otherwise the game is flawless.

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Rated 4.5 / 5 stars September 23, 2010

Great game, but...

I thought that the concept and the gameplay on your game were very sound, but I think it did have a few flaws:
-the interface is relatively complex, and beginners might find it difficult to comprehend at first despite the tutorials
-food is very expensive, and money hard to get, make it either so that it is slightly easier to get money or slightly easier to buy food; if your monster dies, his hunger rises to the max, making you waste large amounts of food, this can be crippling early on.
-the wandering monsters are a serious pain: the encounter rate can be very high, and the player might not be able to cope with them at the time, resulting in the monster dying and the player losing lots of food again

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