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Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.
Made for Madness Day 2010 and based on the Madness characters by Krinkels.
would think this game is cool but...
i really don't care that it is repetitive, but walking into a wall for an entire wave, only jumping and shooting downward to ensure my survival gets stale after a round. fix the controls so they don't stick. its definitely not my computer, and lots of others are having the same issue.
Well... this wouldv'e recieved a ten. Lots of stuff to shoot, nice upgrade system, good music... but the lag is awful... Find a way to get rid of that, and it's a definite ten...
but the lag was unbearable, even on low quality it was too slow. great weapons and love the concept! But again, the lag took the fun out of the game, as it usually does.
it was pretty good
but i got bored after like wave 20 there was no lag but had to keep it on low quality.
The game looks great, even on low quality.
I never really had to worry about ammo. If I ran out, I just grabbed someone else's gun and proceeded to kick ass.
Health is really cheap to get, thus you don't have to worry about it too much.
Sounds were top notch and the music was wonderful.
Turrets weren't a major help until you leveled them a bit, and they could've used some variety.
The jump upgrade felt somewhat pointless after the first or second upgrade. Seriously, the triple jump upgrade was good enough. And the spped upgrade also felt useless overall.
Hydraulic levels just felt like someone tried to do something different, but didn't quite think it through. Being forced left and right isn't the best idea for a shooting game.
Lag. Even on the lowest quality setting, Hank ends up just not responding, and then suddenly does every command I told himm to do 30 seconds ago. I'm willing to bet this has something to do with the number of characters, projectiles, and the speed of all the characters. Madness might be insane, but I don't want Hank to just suddenly fire off 50 bullets into the ground because I had my cursor there a minute ago.
Switching weapons got ridiculous when weapons started piling up. It can take several seconds for you to pick up just one gun.
The game was fun during the times when I didn't have to deal with an immense amount of lag, and I can see a lot of potential with it. However, lag and the thin layer of options and modes really hurt and undermined the experience.
Hope my review helps in some way with your future madness projects.
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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