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Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.
Made for Madness Day 2010 and based on the Madness characters by Krinkels.
got boring after wave 28
This game is awesome but i would have preferred having more variations in the upgrades.
its a really good game but lags.... it well great if there are no lags then it well be 10...
The game is good, but it's not without flaws...
Namely one big one, LAG! The first few waves are easily do-able, no questions asked. However, once the game starts spitting out more enemies, the controls, and the game begins to lag. Before I have people saying, "Your PC sucks, get an upgrade," I'll say right now that it doesn't. I find myself running into corners and shooting into walls more than the enemy because I can't aim or fire properly when it's lagging. And when I find myself getting my ass kicked in the corner, because Hank is busy making the wall breathe, it's a little frustrating. The game is good, and the premise is awesome, but it's a little infuriating watching myself get killed because I burst rounds into the wrong direction, and decide that walking one way the only way because I have no control.
I can understand the graphics of the game could slow down computers, but even at low quality, I was still wrestling with the game controls to play it.
You should add an aiming reticule, as it is easy to lose your mouse among the mass of enemies that swarm you.
Aside from the lagging controls making the game difficult to play, this game isn't all that hard, The turrets are near useless I'd say, they fire such short bursts, and the enemies take so many hits, it doesn't really matter, its money you should be saving for the useful upgrades such as health, speed, and attack.
I like the addition of extra jumping because in previous games, I found jumping over enemies and raining bullets over them to be very effective, as was it with this game, the extra jumps made it that I could extend the amount of time I was airborne while firing downward, which with the current state of the game, is probably the most effective as even when you run out of ammo, you can just knock a few enemies back to get their weapons and continue the onslaught, even with a few hits here and there, its nearly foolproof.
Now for the melee, why is it that punching and kicking can hit multiple enemies, when flame and bullets cannot? It does help much to be firing into a crowd of enemies just to only hit the one in the lead, it leads to much retaliating fire, which only stumbles you up, and increases the amount of hits you take.
A small little addition was that I was hoping for an end boss, but I'm guessing this game was sort of rushed, being the quality of controls (not graphics, those were superb).
I also would like to state that my opinion is not much, as I am not skilled with Flash, so I probably do not know what I'm talking about, I'm sure you put tons of work into it, and it definitely shows with the game, only the few kinks here and there that mar its potential beauty.
Its a good game with a great concept but it lags way to often and way to much other than that its good
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