Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
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Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.
Made for Madness Day 2010 and based on the Madness characters by Krinkels.
Reviews
Rated 4 / 5 stars September 22, 2010
Usual Madness Flair!
Actually really good game, but lag made it about unplayable for me.
You should really try optimizing this game more.
Rated 5 / 5 stars September 22, 2010
woohoo. madness day
great game ( as always ) tom. but damn. ya gotta do something bout the buttons sticking.. i do like the style you have taken for this game. much moar harder than ur other games. 5/5 10/10
Rated 4.5 / 5 stars September 22, 2010
What enemies can't do the lag will
So we have a great madness game here, probably more enjoyable than Madness Accelerant. Kind of contiunation of it too: we have the same art, enemies and weapons, yet in different place and "game mode".
Most important in run n' gun games is obviously running and gunning, so I'll start review from writing about this part of the game. We have a nice variety of weapons here, most of them is completely different from each other; two are actually almost identical, but since they don't use the same type of ammo it's not a big deal. All guns, excluding pistol and bomb-thrower, are perfect for running and jumping above heads of the enemies with "fire" button pushed; two I have mentioned are, in my opinion, useless for a player, good only to make opponents a bit less boring, since they have use more types of guns and can always grab these weak weapons, so that they won't remain unarmed. Most badass gun of them all is obviosuly a shotgun, especially when you're "flying" above your enemies and shoot them - no method of killing them seems more effective and safe than this.
I don't know who had the idea of hydraulics, but he/she must be a genius - it makes chaotic battle disorientating, twice as chaotic and even gives even more fun - as long as there are no problems with aiming, which are quite frequent. I mean, sometimes when we are on edge of the screen and the floor moves up/down it is impossible to aim under the character while he is jumping, sometimes it's too hard to aim left or right... I know this is what makes these levels special and harder, but it can be very frustrating.
All upgrades, excluding turrets, are both useful and necessary to win the game (survive 40 waves) - around level 20 I've suddenly realised that enemies got hyperactive and without upgrading my speed I soon would be so slow that they could think of me as a static object. About jump upgrade.... I can see how useful it is but... quadruple jump? This is sick x)
Turrets - I haven't bought event one so I can't say anything about them other than: "there is no need of having them to complete the game".
Attack upgrade - there is no information that it strenghtens only melee attacks (and I believe it has no effect on ranged)! It makes player spend many, many points believing he will shoot opponents harder, and is one of reasons of not giving you 10.
Art is splendid and this is something about anyone can't argue; for a flash game, it's everything a player migh want. The background, with is't animations during hydraulics, combined with bullets flying eveywhere and chaotic mob of adversaries create a more-than-simply-nice view.
Background music does what it should - makes atmosphere and remains in background; especially the one during hydraulics is ideal.
So the minuses are:
- too easy (won without turrets during my first play)
- lack of attack upgrade description (I explained it earlier)
- massive lag issues (perhaps it just needs great computer to run smoothly, but this is the first game on NG that lagged on mine)
- problems with aiming (very small minus because it might be done on purpose, I don't know)
Therefore - nine. Great game and so on, but not an ideal one. Still, playing this is pure fun ;)
Rated 3 / 5 stars September 22, 2010
Ok Game
A damn zombie keept me cornered with a shotgun.
Had no ammo and everytime i got close to him he shot me so i flew back to that corner. Else it was Ok
Rated 5 / 5 stars September 22, 2010
WooT - Intense Hydraulics!
Man those last stages were crazy in the inclines!
Great art, Great Music and a Great Game.
But a bit easy for hard-core strategic gamers even.
However will pose a challenge to newcomers of Madness.
EXCELLENT - Shadman's art!
Why oh WHY isn't Madness on X-Box download. I'll even settle for Wii.
Great Job - Tom and MindChamber