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Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.
Made for Madness Day 2010 and based on the Madness characters by Krinkels.
Two medals Ger!
Nice game, it have a lot of dificult, yeah, the lag is a problem, but with a good conexion yo can take it. One thing that i notice, this if you use the shotgun, is more easy to knock down, everibody. But if you up-grade all the attack power, it get a lot of challenge, and more fun!
All I could say is that it lags too much... Even if it doesn't sometimes, or more clearly often, the character I'm playing has control over itself and I can't get much with it if I'm in a corner being surrounded by all the enemies and I'd die easily... Maybe if you'd fix the bug which is causing the character to run itself I'd be totally happy coz this is a cool game...
I really want to like this game! It has the weapons and game mechanics that I liked from the previous two Madness games, but I suffered from some major lagging problems. Enemies would be jumping and shooting all around me, and I'd be doomed to go through the moves that I used five seconds ago that no longer useful.
I don't know if it's my computer, but I know that it isn't a problem I had with the other games.
Very smooth, loads of weapons and good music!! Was tearing it up with a shotgun, great work!!
I like madness series for all the weapons, bosses, and a storyline. But if you take some of those things out of madness, then it's not really madness anymore =( . So I will just stick with madness regent and madness accelerant, because it they have a storyline, bosses, and weapons =D. And next time you make a madness game, espicially give it a storyline.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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