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Madness Hydraulic

rated 4.48 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Sep 22, 2010 | 12:08 AM EDT

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Survivor 50 Points Survive 40 rounds.
Lone Wolf 100 Points Do it without turrets.

Author Comments

Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.

Made for Madness Day 2010 and based on the Madness characters by Krinkels.



Rated 4 / 5 stars

Good thing I got me a core i7

Didn't lag at all ^^ Still, not the best survivial game. 10 for polish, -2 for mediocre gameplay.


Rated 5 / 5 stars

that was just way too much fun!

There is nothing better than killing over 1000 people with (basically) unlimited shotgun ammo, at 2:30 AM! Thank Jebus for Madness Day 2010!!


Rated 5 / 5 stars

great madness game!

i think i found a bug though...or a glitch, but on some of the enemies i kill they dont drop their weapons, their bodies dissapear but their hands are still there holding the gun so it makes it to were i cant grab the gun! other than that GREAT GAAMMEE!!!

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Rated 4.5 / 5 stars

I did this game pacifist style

at first i tryed killer way but when the character got mind of his own and that really pissed off so i upgraded jump and speed and maxed out urrets i take no damage in all levels and dont have to shoot a bullet


Rated 4.5 / 5 stars

Another Good Madness Title

Thanks for sharing this great game with the NG community!
I loved it.

I played until wave 105 where I quit.
This is mainly because I did not want to struggle through another extremely laggy level.

Every 5th level, the stage will tilt from side to side, and this is where things start to get laggy in the later waves.

This is not really an issue with waves 1-40, but by the time I had reached wave 100, I was more than tired of the ridiculous amount of lag.

Controls can get up to twenty seconds of delayed response time, which is nearly unplayable without serious premeditation.

Perhaps, if you take out the sliding weapon drops, and just have them remain stationary, the issue will be resolved, without too much of a sacrifice.

The other levels are all fine.

Also, at any time, when you are running in one direction, stop, then jump in the other direction.... it seems like your momentum from running carries over, even after you remain stationary for a while. (Run right for 4 seconds, stop, then try to jump to the left, and you will jump right before moving to the left.)
I only noticed this after upgrading the speed to max.

Anyway... nothing serious that took away from the core of the game or its gameplay.

Overall, a Good Job!

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