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Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.
Made for Madness Day 2010 and based on the Madness characters by Krinkels.
very maddening in a great way
I like the fact that special waves could relate to Inception or Resident Evil. It has nice graphics and it reminds me of thing thing arena. The turrets don't seem to be needed, you can kill without it (and I'm already in my 28th wave of no turrets). It's very addicting to play and you'll always be tempted to play this until you beat the 40 waves.
Great use of the Accelerant build!
Awesome to se re-use and upgrade of a game-engine in this manner!
Fun game overall, it just gets kindof messy after a few levels. One way to ease this up could be to make the bullet-trace of Hank red instead of the same colour the enemies bullets get. I find that I sometimes lose trrack of the mouse too, maybe it could be more prominent in the design somehow.
Wow! When you say cpu crushing, you mean it!!
A survival game with a innovative game mechanism, a moving landscape, in which wave of after wave of the creepily impersonal characters, imagined by Krinkels, do their best to eradicate a character, who JUST won't die. A concept which could've kept fans of the series entertained for hours, unfortunately in its execution, this idea just isn't working. The large number of enemies pouring into the room at any one point and the numeber of bullets flying, around a graphics intensive environment proves to be too much for my and looking at the reviews, other's computers; it results in a lag fest. I made it to level 40, before becoming too frustrated at the unresponsive controls. Finally in games of these sorts, I think that they'd be much more exciting if there was more varied levels, trying to create a bit of flavour in the game, perhaps a bit of plot thrown in would have made this a far better game.
I don't understand why people complain about lags. I have an average computer and it plays just fine. Awesome game tom, I was just going to play this for a couple of minutes and then I got hooked and played it to the end. Love the art and the upgrade system
I was able to play a few waves, but for some reasons, even though I had the game with dimmed lights and lowered quality, the controls became quite unresponsive, which truly ruined the experience of what seemed to otherwise be solid gameplay.
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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