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Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.
Made for Madness Day 2010 and based on the Madness characters by Krinkels.
My, what horrible lag you have.
Seriously, this game could be fun, but the lag is just unbearable. There's no way anyone tested this, and if they did, they must have just thought "Well, we HAVE to get it out for madness day! We'll just patch it later, they won't notice!" Well, I did. The game is almost unplayable. The lag is atrocious, even on the lowest graphics setting. Maybe if you added an option to make the graphics 8-bit Hank would react to the controls in a timely manner, but now... my god.
The medal isn't exactly appropriate, saying if you "Survive" 40 rounds. I think going 40 rounds without exiting the game is enough to warrent at least ten thousand points.
As it is, this game is horrible laggy and buggy, and I'm appalled that this even went out in this state.
got no other comments
super fucking awsome thank whoever made this game
thnks for making this game i didn't die once or use any turrets and made it through the whole game but it was also because all the other people made me think hard enough to make it this far! thanks guys all of you rock!
A-MAZ-ING. This is so great!
The onl;y thing i would wish for is a game JUST LIKE THIS, With Menu Options, Like Madness Interactive, Only Tom-Fulperized. So you could choose different modes. Like: Story Mode, Melee Mode (MELEE FTW!), etc... It would be amazing to play with Hanks Melee Attack System.
It was a good Madness game with a few flaws...
Good stuff: Variety of weapons, upgrades, enemies, and challenges to keep me occupied for 40 rounds. Also, I got both medals on my first try! Woohoo!
Problems: There were glitches, my character would back into a corner for no reason, it was hard to pickup weapons, it occasionally lagged, and weapons stunned you too much, making it hard to recover.
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