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Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.
Made for Madness Day 2010 and based on the Madness characters by Krinkels.
Great game for what is
But the game was very laggy and the controlls didn't feel right.But a great game.
Better on a not so great computer
I had fun playing and could see myself trying this game again in about five months to get the medal for no turrets. It actually turns out that if you have a great computer then the enimys are supper fast and harder to hit, but on a not as good comp there movment is laged giving you more reaction time. Shot gun best wepon, By the end of the game I had 74 helth and it was a waste of money to get. I loved the jump but didnt really use it much when I figured how to play "not just starter person playing" Anyway I had fun playing this game!
Great game but some bugs have to be fixed and its gonna be great... :D
love the game :B but i saw a few glitches like wepons in hands stay floting till you pass the level
Hard to enjoy when it's so slow.
I agree with Voinaimir, the game really bogs down when so many enemies, bullets, and weapons are flying around the screen, not to mention when it tilts. The lag causes your firing to be heavily delayed, making you shoot in all sorts of directions you wanted to seconds after you clicked there.
The whole game is from Madness Accelerant, and it's really the same thing, save for the defense part of buying upgrades. Same weapons, which some are total crap, others are overpowered.
Hydraulic levels are weird. Though the level shifts, your aiming doesn't, so you have to aim as if the level hadn't shifted at all. Also, it shifts so badly that you can't possibly aim the other way to shoot (meaning if it leans to the right, you start sliding and can't shoot to the right at anything because you're at the bottom right of the damn screen).
If people are having a hard time playing with so much lag, here's some tips:
-Get the shotgun, never switch for anything else unless you're out of ammo.
-With that said, always go for shotgun ammo.
-Upgrade turrets to max, in a reasonable amount of time.
-Turrets (maxed) can slow the enemy down immensely.
-When zombies come, just let your turrets take care of them. Don't waste ammo.
-Zombies don't attack in the air, just jump around.
-Stay on the bottom level, especially on hydraulic levels. Guns/ammo all slide down.
-Don't bother with jump upgrades, and speed upgrades aren't that important.
-Health and attack upgrades are needed later on. 40 health, 15+ attack is sufficient.
-Just stand in the middle on the bottom and shoot side to side. Only move to get ammo.
-If it gets too laggy (and it will), just used your saved up ammo and let 'er rip.
Near the end of the game I had over 1200 shotgun ammunition. When I was on a hydraulic level and couldn't possibly move around, I just stood still and (enemies pile up with you) just kept firing. Eventually they just die and I win, that simple.
No boss or anything, it was disappointing. I mean, if I had chosen my upgrades more carefully, I'd have maybe 20 attack by the end, but the enemies are so fucking fast and hard to kill (several point-blank shotgun shells to the face and they STILL get up), beyond level 30 it just becomes a spray n' pray game. I guess it was fun to play, but would I continue playing beyond wave 40, or play the game again? Certainly not.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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