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Controls: Arrow keys to steer left and right, Space to accelerate.
It was too much like a bunch of other games, and most of those did this formula better.
Could use some work..
Overall, pretty good game. Not too original, and a bit redundant, but still entertaining.
-the red portion of the fuel bar should be at the empty end of the fuel bar, not the full end. Having full fuel doesn't mean your fuel is in the red! It makes sense on the speed bar though, kind of.
-I had bought all of the powerups before i had even made it a third of the way to the top. that made it seem like there is a balance problem with the game's powerups. We should be buying the most expensive powerups at least 3/4 through the game.
To the players (SPOILER ALERT):
To make fuel consumption much more efficient, get yourself to full speed, then release the thrust button until the bar falls to the bottom of the red zone (for speed), then thrust again for a short burst. Rinse, repeat. You will maintain a great speed this way and only consume about 1/3 of the fuel that you would normally, had you just held the thrust button down.
Same as all of them
The graphics are great, and this type of game never fails to be fun. The whole moose on the moon thing is mad cute. Obviously a lot of work was put into this, and I respect that.
But I kind of had that "I've played this before," feeling. Probably because it's just like every launch game on the planet.
Not the most challenging, but still pretty fun.
Why do you get more maneuverable as you get faster?
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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