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Uploaded
Sep 16, 2010 | 11:04 PM EDT
  • Daily 2nd Place September 18, 2010

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Author Comments

after playing metal gear solid peace walker and encountering this certain boss character called the Pupa, i knew i just had to animate it for myself. it was just so flexible and agile. in the game, it reminds me of a little playful child with a knife running around.

for my version i wanted to get the knife out of the equation and now its a harmless little playful child robot thing. notice the schoolbag attached to the hind quarters of the machine.

it may not be true "flash animation" but then again i've seen clay being used as a medium of entertainment here heh. please enjoy this short animation. :)

modelled rigged and animated by myself.

Reviews


damian-hellstromdamian-hellstrom

Rated 5 / 5 stars September 19, 2010

That was Stunning

Wonderful fluid animation. The sound was perfectly in sync too as well as the timing.



NewgroundSageNewgroundSage

Rated 4.5 / 5 stars September 19, 2010

Short and Sweet.

And was a very unique 3D rendered short, I've not yet played Metal Gear Peace Walker. But in respect I've enjoyed the inoccent humor you've constructed in this little short. I give great praise to you. I here by award you a 9/10 and a 4/5. I can't call it "spectacular" but again I have enjoyed the short and I hope you create more in the future. I wish you a splendid day and I hope you have enjoyed this review, Good day.



ChickengirlChickengirl

Rated 4.5 / 5 stars September 19, 2010

do a full render next time!!

nice rigging and animation..It can't be easy making a big bulky object like that act like a cat/some animal like that, so good work!!



Spongecake77Spongecake77

Rated 5 / 5 stars September 19, 2010

Lol, now do the Chrysalis

La, laaaaa, la, la-la-la, la-la-laaaaaa, laaaaaa, laaaaaa, laaaaaaa, laaaaaaa, laaaaaaa.
Can you put that it next time, like when he squishes the cone, the sound is what makes it an A.I. Weapon. (yes i have played the game)



RedHarvestRedHarvest

Rated 4 / 5 stars September 19, 2010

what you need

is some better sounds.

the existing ones are waaaaay to intermittent - sometimes it would make a robot noise when he moved - but most times it didnt -

if its a giant robot there will be some mech/robo noises as it moves its various joints

u should have either done all sounds or no sounds at all with just some music over the top

the animation was awesome tho so nice work!


NightShadowTWO responds:

all good points. i'll put more time into sounds too next time. thanks for the advice.