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Sep 4, 2010 | 2:48 PM EDT

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Medals

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First Blood 5 Points No, not the rabbit!
Climactic Battle 10 Points Defeat the Mysterious Man in Ch. 2
The End 50 Points Beat the game
The Completionist 100 Points Unlock everything that can be gotten from beating the game multiple times.
Eternal Enemies Secret Medal: Unlock this medal to view its details!
Eternal Friendship Secret Medal: Unlock this medal to view its details!
Now You're Just Showing Off Secret Medal: Unlock this medal to view its details!

Author Comments

v NG 1.1.14 is now the current version- it fixes one instance of music not playing, and removes leftover bold text from the days when Halsaban still had text-based movement.

Warning- even more reading ahead!

In 1.1, several changes were made. Taking suggestions and complaints made by you guys (Halsaban is revamped, such that no text commands are required anymore. Rataan still requires them, though), and putting in ideas I had (a New Game Plus feature with additional scenes, an additional game in the casino), as well as other things, I'm proud to present the penultimate version of the game. Think of it as the Final First Fantasy, if you will. Or don't.

Anyway, this is the final version except for bug fixes and the like.

All the following is taken from the last version's comments, edited in places.

Story- Days before the story begins, Terra Machina, a dark organization with a deathgrip on the world, suddenly fell. Nobody knows why.
Nor are you able to even recall your name, or where you came from...

General- Development on this RPG started in late October 2009. It grew bigger than what I intended it to actually be, but there's nothing wrong with that... this game offers over an hour and a half of gameplay, unlockables, and choices that affect dialogue, with no less than ten endings.

Music- Fourteen Newgrounds artists contributed 25 tracks to the game. And with one exception, all of the music is available in the Audio Portal. It is, to me, amazing that I managed to fit this all in in 10 MB with pretty decent quality. I tried to spread the love around in the audio credits (giving preference to people whose songs didn't make the lucky 11 last time), but since the limit seems to be 11, here's a list of what I couldn't fit in and their IDs so you can go and find them (You can also unlock all songs in an in-game Music Player).

Battle of Supremacy- masterhappyboy 306568
Sea of Elegance- ChaotixMachine 295857
Impact Rain- Arnas 306636
Grass Dreams- roensb 314601
Black Death Ray- xerochi 316966
Synchronicity - DisconnectedFromGame 332371
Silent Land- AndieCiambotti 254258
Normal Cool- Feninja 335011
ZMX- HyperFreak92 (Wesley Boynton) 331615
Tension- ZENON 43772
Halsaban City Theme - Koori-Kun 444001
All songs below are mine:
First Fantasy Theme- 350468
Dying Regrets- 350512
Win!- 350973

Of the above, special thanks goes to Koori-Kun- both Battle Theme IV and the Halsaban Theme were made specifically for this game! Thanks!

Art- Very huge thanks to KatRaccoon, the character artist, for helping me make this way better than it would have been otherwise, and for putting up with all my reminders that she passed the deadlines :P

Other stuff- If you encounter any bugs or glitches, I would like to hear about it. Send me (Bcdefg123) a PM or something, and I'll fix it ASAP. Include as much info as possible, please.

Reviews


chrisshadechrisshade

Rated 5 / 5 stars

awesome

i hope u make a part 2 to this dude. its awesome!



swoobooswooboo

Rated 4 / 5 stars

Good

Nice game, music and sound effects are very good.
Story is interesting, but a little bit more animations would be appreciated.
And keyboard control would be nice too.
The game resembles 'kingdom of loathing' just a little bit.



Drago3219Drago3219

Rated 5 / 5 stars

Great game!

Brilliant music, great story, and memorable characters. You, sir, should make more games! I would no doubt love them no matter what. I'm looking forward to When the Crickets Cry.


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SharpNomoSharpNomo

Rated 3 / 5 stars

Ugh

The character is retarded! On the fox boss, it said that he was pretty sure 20 times and not a single one hit the dang thing.


bcdefg123 responds:

If it says he's pretty sure and you're not hitting him, you would do well to train elsewhere for a bit. If you're pretty sure this is not supposed to be the case, send me the player stats and I'll see if there's a mistake. - Brian


LightRikuLightRiku

Rated 4.5 / 5 stars

I think your hour and a half estimate is a bit low

There's way more than an hour and a half here. It's very impressive you managed to fit so much in such a small size. Gameplay was good, but pressing "attack" all the time got really repetitive. The balance wasn't bad, but I feel that having the main way to level up being "train" basically screams "I designed the game to force you to grind constantly." Grinding isn't fun. Don't design games around it. Every sidequest boss and the side chapter was much harder than the final boss. Very annoying. You get to the end of the game, but if you want to do sidequests, you have to find somewhere to train and spend hours clicking the same two buttons repeatedly. The main reason there was more than an hour and a half of gameplay is that once you get to where you can do sidequests, you have to spend hours grinding to get from where you can fight the final boss to where you can do the sidequests. After playing the game several times, I figured out how to spread the grinding out so that you never need more than 5 minutes or so at a time, the game gets really easy, and you can go to the sidequests with little wait. But there's just no way to prepare for that damn floating head. Seriously, there's no chance of beating it unless you're around level 50. I tried 45 and 48, but 45 got me creamed and 48 ended with a stalemate where the battle took so long I almost reset the game. I beat it and got the medal at level 51, but holy crap. That was completely unnecessary to get the point across that it was a tough boss. That's 30 levels higher than what you need for the Omega Guard! You have to earn more experience between fighting the Omega Guard and the giant floating head than you earn in the entire rest of the game! The writing was very good, but I must say, for having ten endings, they were all horribly unsatisfying. A one screen summary that ranges from a few sentences to a paragraph after I just spent several hours on this game? I think I deserve a bit more. I have no problem reading more. Good grief, I just played a text-based RPG. I just did a LOT of reading. Reading isn't a problem. I'd have liked a decent length epilogue. I mean sure, the one where TM wins doesn't really need one, but it was really annoying when it was just like, "Yep, they won, and even though there was a betrayal, everyone made up and lived happily ever after." Some of them are a bit more elaborate mentioning Haruka going to jail, but then you cut it off saying "and then they waited for them to get out of jail and lived happily ever after." (Yes I know those aren't even close to actual quotes, but it's basically what was said). So really, giving us this much of a story and then cutting the ending off abruptly like that was not cool. You could have done better. A couple more screens of text wouldn't increase the file size that much, it's not like it's a cutscene or music. And the other issue I had with the story was the heavy implications that Haruka and Ryou had romantic feelings, then not developing it at all. Seriously, why is the medal called "Eternal Friendship"?!? There was at least more than that at the end. I played through enough to get New Game Plus hoping either the ending or the romance subplot would get extended somewhat, but the endings were the same, and there was a bit more development to their relationship in Haruka's thoughts, but not much. If you go so far as to make a relationship sidequest with dating and whatnot, you should at least develop it a bit more. At the very least a brief mention in each ending of the relationship going somewhere would have been fine with me. That said, it was an excellent game. Obviously, since I actually played it 4 times. I got all the medals except the one for being enemies with Haruka. That was too hard, and I hate that kind of ending too much to try for it more than once. One other thing. When you fight the doctor, the final phase with the "link helmet" made NO sense. I had no idea what was happening! How can a metal exterior become "real" but no longer be made of metal? What the heck? Still, I really liked the game.


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bcdefg123 responds:

*New Game Plus and general spoilers in this one*

The hour/1 1/2 hour estimate was for a first-time playthrough without seriously making an effort for any of the sidequests. If you do the sidequests, then of course it's going to be longer. If you're trying to take on the Giant Floating Head, then good luck, because that will take exponentially longer.

I didn't design the game around grinding. I'm only talking about the main story here, though. I think I struck some sort of balance between the grindfests of yore (and, er, Korea) and the less-involved games of today. As for the sidequests, they are going to be tough, yeah. But the catch is, you don't have do them. Frankly, I've had more people try (and subsequently succeed) the harder sidequests than I originally thought would.

Longer endings are something for me to consider. I guess the main reason that I didn't do it in the first place is because there is a limited amount of text that could be shown at once, and I never try to have more than two or three screens in a single text-based scene (as opposed to the art-based ones, which have more screens for obvious reasons). Usually I try to keep it in one. I wasn't really sure how having a game heavily devoted to text would go down, but it seems to be fine with most people (not many people are complaining about it at all), so it's something I'll consider in a future update. File size definitely wasn't the issue here ;)

Personally, I beg to differ about the feelings between Ryou and Haruka. At the beginning, they have feelings of general indifference (well, New Game Plus shows that that's not true, but to the average player, it's just indifference), and then it shapes itself depending on choices. The best you can do is, in my mind, a rather good friendship. If I wanted it to really be love, then I would have had it much more explicit in the game (random kissing scene or something). Since Haruka was depending on Ryou to crush her master (again, New Game Plus stuff), and feigned politeness to Ryou in the beginning, it might have SEEMED like love, but it isn't.

As for the link helmet thing... the animal robot looked more like a genuine animal after the link (of course, forgetting the fact that there were tubes and stuff coming out of it). The metal was made to look more like actual animal skin. But it just LOOKED more like it, and it was still metal. I made a small change to clarify that will go out with the next update, whenever that is.

Thanks for the detailed review! - Brian