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Hey Guys !
This is our brand new game : Gunbot !
Shoot a lot of stuff and get stronger by getting more guns, shields and skills ! Simple isn't it ?
- Berzerk Crew
this is reaaaaaaaaaaaally boring man :S
I dont like it.
Needs some serious work
There no really difference between the guns, the game would random unregister my actions, resulting in me dying cause I would move to dodge, but the guy would just stand there. And best is at the final boss fight when I pressed space to use the fire rain the whole page would move to the bottom of the screen.
Flaws ruin good game
There's a good game here, I'm sure of it but all the flaws and glitches ruin the fun. for one after how broken the challenge/day diamonds thing on the last game was, I was expecting at least some kind of improvement but it's still just as broken as before if not more. ledges will randomly become solid laving you to end up touching the lava/water/air and dieing which is another thing, if your going to have a health bar don't make obstacles instant death! it defeats the purpose and is more annoying than challenging. the story starts off kind of funny but since it re-uses the same joke where it's all made up on the fly and it gets old really fast. And what's worst is the incredibly pointless challenging friends bit, the fact that it's worth more diamonds than beating the game and collecting every star is ridiculous! your pushing the friend function more than the entire single player adventure itself! why?!? the only thing I can think of is that your trying to make people buy the diamonds which I've gotta say is just disappointing to say the least. overall this is pretty disappointing hopefully you guys learn from this and quit trying to make a profit on something that you shouldn't have to pay for in the first place!
ok so yeh
it barely works for me. The cross-hair mouse pointer doesn't move with my mouse, so I can't select anything on the menu. In-game, the mouse cross-hair is choppy as hell, I can barely get it to aim properly. I'm running a brand new iMac with a banging graphics card and a massive res screen so I don't think it's my computer. Shame really, cos I like the idea and the art is great.
Sloppy and immemorable; almost a waste of time.
I will say that I didn't play all the way through, and quit on the last map of World 01 because it was boring; so call my bullshit if I missed something that changed the entire game from then on. Aside from the quite awesome story what could've made the game were it properly applied, this game isn't very good. It's pretty bad, and during my usual pros-and-cons rant, I'll count the many ways. It started out great! Improvising, shooting randomly epic ideas back and forth including cliches, original ideas, and WTF moments that break the fourth wall like Torro in a china shop.
And then I get to the gameplay (which is crippled both functionally and repetitively) where the concept died much like Part 5 of There She Is!! I mean... nothing happens. It's your average low-quality, run-and-gun, built-from-scratch platformer with nothing really special about it other than the underappreciated plot. It's mundane, glitchy, poorly-built... I really have no fucking idea what everybody's talking about "great replayability" because I only replayed level 01 to test the function of that last-ditch spacebar weapon (which also sucked and was 70% ineffective). So here we go again, Tom forgive me.
~Epic Story - God damn, I wish they were selling that sister's costume on eBay. I'd bid one night in the sack with myself for that costume just because she wore it.
~Homage Character - I dare anybody to look at that gunbot and tell me the creators have never seen Fooly Cooly. If YOU haven't seen FLCL, you probably won't get this joke.
~Pounding Music - Pummel my intestines till my ass caves in!
~Alligators with Guns - AMERICA FUCK YEAH!!!!
~Horrible Mapping - Half the time, I'm moving carefully and slowly to make sure I'm not going to run into a huge swarm of bugs and crocs with giant pizza cutters. The map generates (quite poorly) as you proceed back and forth, meaning only what's on the immediate screen actually EXISTS at that moment. This is just plain bad programming that burns memory, and I'd honestly rather wait for the entire level to load.
~LAAAG - Due to the previous con, the game is incredibly laggy with bad FPS rates, inresponsive controls, and often winds up with me taking twenty seconds to kill several low-level enemies. And considering the average 2D graphics, that's just completely inexcusable.
~Weapons and Upgrades - Normally, this'd be a good thing because they did get pretty creative with weapon selection plus shields, abilities, etc. Where it falls down is the expenses required to get them in a consistent manner, which requires me to play later levels multiple times. I honestly believe that if I played all the way through, I still wouldn't be able to afford the best weapon and shield together unless I NEVER upgraded.
~Mochi Gamesesque - I'm getting really fucking sick of these online flash artists and teams thinking they're good enough to charge people for money to get items in-game that require tedious sign-ups, aren't worth it, and should've been included in the game for free. Face it BC: you're just not that good. Even the achievements don't make this game good enough for an apparatus like XBLA or Steam. Nobody in their right mind would pay real money for this game. End of story
~Lost Potential - I would've loved to fire sistermantis out of my handcannon. That would've been an awesome ability.
I hate to be so abrasive in my reviews, but this game was simply uncalled for and needs a two-month overhaul if it wants to be considered a Newgrounds-worthy game. I can think of three Newgrounds platformers off the top of my head better than this: Alien Hominid, Fancy Pants Adventures, and Madness Accelerant. Why MA? Because it's not broken and it doesn't suck. Personal note to the Berzerk Crew: Sorry guys, but I'm gonna have to say no to this one. Don't count on a career in game design if this is the best you have to offer. But by all means, do what you love. It's just no good for me. But hey, at least I got in a bunch of memes and inside jokes! 3/10
Channeling the Spoony One,
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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