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Arcuz (Full Version)

rated 4.37 / 5 stars
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Adventure - RPG

Credits & Info

Aug 31, 2010 | 2:31 AM EDT
  • Daily Feature September 1, 2010

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Author Comments

Arcuz is an Action Role Play Game (Like Zelda or Diablo). You fight with the monsters, train your hero, learn skills, search better weapons and equipments, compose new items using your creativity...and more! Don't be addicted! You got 18 different maps to discover, 25 quests to accomplish, 21 battle skills to learn, more than 10 types of monsters to kill, more than 100 weapons and gears to choose, and unlimited possibility of composition...Those are not all. We translated this game into 7 languages so half of the whole world can enjoy it! Hope Arcuz could bring you a lot of fun!

WASD: Move
J: Attack/Talk with NPC/Accept
K: Jump/Cancel
I&L: Activate Battle Skill. You can put 4 battle skills on the skill slots on the bottom of the game screen and press I/L to use the skills. You level up and add ability point to one of your skills. Then you click one of the skills on the SKILL panel and put it on the skill slot. You can only put active skills to the skill slots (not passive skills).
1/2/3: Use potions and town portal. Click the potions and scrolls in your inventory and put them on the potion slots on the bottom of the game screen. Then you can use the potions and scrolls by pressing key 1/2/3.
C/V/B/N/M/,/ESC: hotkeys for Char, Skill, Quest, Inventory, Map and Menu.

We are using MochiGames API because we want our players be able to save and load the game on any computer. As flash can only perform local saving. This is a technical issue.

MochiCoins is an optional choice for those who lack time to play this game and want to level up quicker. Without paying a cent you can enjoy the game a lot. We developers have to earn our livings by making games.

Thanks to all of you, Nice NG players!



Rated 2.5 / 5 stars

This game has too many issues

* I am going to put points on dex: aaaaah great, now i has defence... but i take hours to kill enemies...
* I am going to put points on str: aaaah i badass... but enemies kill me with 4 hits... yay!
* I have str, lets buy some good equipment to erase this lack of defence... right?: wrong, money is nearly impossible to get..
* So lets play for hours to get money, right?: wrong again, the time you spend leveling and making money doesnt pay for the fact that you will be a cunt on any new map, cuz you don't have money to buy new equipment, and you have to put every point you have on str and [your weapon here] mastery to deal decent damage... and WHAT THE FUCK ara those hornets? damn, they ramdomly fly away from you EVEN IF YOU ARE HITTING THEM ON THE GROUND!

*what does fire lvl 1 give me? its good to know if i have +10 fire dmg or 50% chance to deal fire damage .. and what monsters suffer more or less damage from that element, i saw no monsters with that info ... till lvl 10 ... cuz my finger started to ache and my J key started to break ...
*why the first skill your earn drain COMPLETELY your mana?
*why for GOD's sake NO FUCKING ONE in the village give you healing/shelter????? am I supposed to save the world restless like Link[Legend of Zelda Refference]????

This game is fun and interesting in the firs levels, but you cannot advance if you dont balance your stats, what means you will suck, but be able to beat the enemies... of course, in 5 minuts and fucking your finger...

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Rated 2 / 5 stars

Terrible design

Relatively early on, on two occasions, I'd kill a slime while fighting a wolf, only to see the wolf's health bar disappear as the slime's health bar suddenly filled to the point where the wolf's health was, floating over a slime's invisible corpse. Attacking the wolf drained the slime's health bar, and as the slime's health bar hit 0, the wolf died. A minor issue, but it's a lack of polish.

The graphics and sound are decent. Seeing my equipment alter my character's appearance was a VERY nice touch, as it wasn't something I expected.

Where the game completely fails is its design. The whole game is a grindfest with mechanics that don't support grinding. Leveling up takes a good amount of time, and each level you gain replenishes your health and mana. However, potions are the only other way to recover health and mana, and while potions do drop occasionally from monsters, it's exceedingly rare. You'll end up buying potions from shops, but there's no way to tell how many of each potion type you have left without opening the inventory screen and counting. You aren't told how much potions heal, you aren't even told what some potions do, and you're only able to access the lowest-quality potions. To get decent potions, you have to buy multiple little potions (which rapidly eats your wallet) and go to a different woman to combine them.

Gold RARELY drops from enemies, and unless you strictly monitor what you buy, you will quickly run out of money. You're usually given money for completing quests, but after the starting quests, quests take a LOT of time to complete.

Even equipment itself is poorly designed. The shop for armor and weapons randomly has stronger gear. If you see a Long Sword +2 that you're fond of but can't afford, too bad, because it won't be there the next time you visit. Also, at the start of the game, you're told that there are three weapon types (sword, axe, and blade), but you aren't told what the differences are. Does one type hit faster? Does one type have a longer range? The game's certainly not going to tell you. All you can tell from the inventory screen is that the axe does the most damage by a fair degree.

Then there's the combat itself. You press the attack button until things die. For all creatures other than the initial slimes, this takes a REALLY long time. Sometimes getting hit is simply unavoidable due to enemies getting in attacks between your swings. There's no way to dodge or cancel once you've initiated a swing, and unless you feel like letting you enemy just sit and chill for a bit, there's no reason to stop swinging or preparing the next swing. There are special abilities, but since replenishing mana costs potions (and therefore money) to do so, the abilities aren't really worth it. I tried using a fully-upgraded ability and found that while I could only cast it once before needing a potion, it wouldn't even kill the most basic wolf, several levels below me.

There's really not much to be said in favor of this game. There's excessive grinding, very few ways to regain healthy and mana, badly-designed shops, an amazingly tough economy, and awkwardly slow combat. The game is a little addictive, but beyond that, I can't think of anything else positive about this game.

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Rated 5 / 5 stars


but how do I use the crystals to make weapons???please someone answer me by message!!!!!pleaseeeeeeeee


Rated 5 / 5 stars

how do i fullscreen?

otherwise, great game


Rated 4.5 / 5 stars

Amazing game.

Great game.
Nice graphics. Great control scheme. Interesting everything, and fun battle system.

If this game was online it would be perfect.