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Credits & Info

Aug 30, 2010 | 12:39 PM EDT
  • Daily 4th Place August 31, 2010

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Stratus 10 Points Solve 5 puzzles.
Altocumulus 25 Points Solve 10 puzzles.
Cirrus 50 Points Reach the ending.

Author Comments

You are a cloud. Clouds don't care about anything.

This is a precision puzzle game: touch each blue cloud to assimilate them, then move together until the sky is yours. Don't try to leave the screen or touch storm clouds.

Move your cloud mass with the arrow keys, and click the arrow in the top-left to return to the level select screen.

Pay no attention to the world below.



Rated 1.5 / 5 stars

Challenging for sure

Well i finnaly beat it. just check my profile to confirm it :3

Now for the review dun dun dun!

You say don't look at the background but i did. There was a war going on </3
I don't think the music was terrible but it was an insult to use light-hearted heavenly music to portray a war.
I was a little angry that the number of clouds you control kept increasing up to 3 but nothing prepared me for the lvls where you control a thundercloud. W.. T.. F.....
Then you tick me off further by awarding us with the sorriest, half-assed ending that took no effort to include. Wow a whole 4 scenes of tanks and destroyed buildings.
I can rest easy now... Oh wait no I can't because just like the Nes you took my free time away with no remorse and/or compensation.

You get a 3 for a playable game and hard as F puzzles that made me feel smart kinda and finally original work.

P.S. I hate this game and I really dislike everyone who helped make this.


Rated 4 / 5 stars


Fucking annoying music, but a fun game otherwise. What compelled you to use that music?!


Rated 3.5 / 5 stars

it's ok i guess...

a little depressing for my taste, if anything i was mostly frustrated, but if i wasn't frustrated while playing, i was depressed.

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Rated 4.5 / 5 stars

Great concept, but the execution could use a reboo

This is an interesting game mechanic and the game has a wonderful aesthetic. That said, if the game is supposed to be about clouds, I want to see some clouds -- drift and billow and all -- and not some white beads. Of course it makes the puzzles a little less precise and a little more to do with timing and so forth, but I think it's worth rethinking the dynamic a little. At one extreme, you'd have a pure strategy game where pressing the arrows would move the cloud by exactly one block; since you've rejected this (and rightly so), it would definitely be worthwhile to make the clouds just a little more cloudlike.


Rated 5 / 5 stars


I liked it but sometimes i wish i could erase one cloud but gratz on front page and daily 4th place