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You are a cloud. Clouds don't care about anything.
This is a precision puzzle game: touch each blue cloud to assimilate them, then move together until the sky is yours. Don't try to leave the screen or touch storm clouds.
Move your cloud mass with the arrow keys, and click the arrow in the top-left to return to the level select screen.
Pay no attention to the world below.
Fucking annoying music, but a fun game otherwise. What compelled you to use that music?!
it's ok i guess...
a little depressing for my taste, if anything i was mostly frustrated, but if i wasn't frustrated while playing, i was depressed.
Great concept, but the execution could use a reboo
This is an interesting game mechanic and the game has a wonderful aesthetic. That said, if the game is supposed to be about clouds, I want to see some clouds -- drift and billow and all -- and not some white beads. Of course it makes the puzzles a little less precise and a little more to do with timing and so forth, but I think it's worth rethinking the dynamic a little. At one extreme, you'd have a pure strategy game where pressing the arrows would move the cloud by exactly one block; since you've rejected this (and rightly so), it would definitely be worthwhile to make the clouds just a little more cloudlike.
I liked it but sometimes i wish i could erase one cloud but gratz on front page and daily 4th place
Curious concept, but the music grates
I personally like puzzle games to a degree, but I struck out on level 11. I give credit for coming up with levels that honestly took some effort to solve before that.
The simple gameplay is easy to pick up, but the sensitivity and collision detection of the clouds at time mystified me; I could be standing completely still and suddenly one next to me (that I was trying not to hit) would connect.
Primary grievance is that the music - which at first sounds all nicely ethereal and appropriate - very quickly became grating and irritating. I clicked the 'music' button in hopes of finding at least another track, but it was a simple mute - and even that was an improvement.
Gameplay aside, this post's message appears aimed at showcasing that the clouds don't care about the human tragedies below them... but when I took a second look at the game I realized there's another interpretation - the glowing 'clouds' are souls/spirits/whatever of those who died below, who no longer care (or can care) about the world they left behind. Thought provoking, if a little morbid. I somewhat wish I could have reached the end to verify this theory.
I dock 4 points for the music and 1 for the controls, then give 1 back for the puzzle design and 1 for the art concept.
Total score: 7
A look at the first day of Lucina in Super Smash
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