Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
A Bonte Escape, a game by Bart Bonte.
You find yourself dropped in a strange room,
but are you smart enough to get out ...
I have a long and good review, if you concerned then read, if not then skip to the very bottom.
Managed to escape, the funny thing is that I found the code for the last small box lock first before I even unlock the laptop, the hardest is indeed the safe with 4 digit number. Damn man, I know that painting with small and big orange dots is not a trivial painting, but the problem is the code from those files in laptop, need an eternity for me to dechiper it.
Need a hint on dechipering that actually, some people can get frustrated because what they interpret can be many things, what I want to say is, how human interpret a problem is different with each other, so it is best to give hint for guiding those(players) to the right road or at least give them a bit glimpse of light(here we want our player to go into the direction of our mind).
Some hint from me could be like this :
Put this on a wall, or you give a bit puzzle like need the player to use special glasses and turn off the lamp to be able to see this on certain part of wall or etc you're the boss.
A:B = A is B
Simple guide like this can change a person way of think with those code, yet still need the player to use their brain. Not like the way I found in your game. There are no hint at all for the players to dechiper your code. Remember every different brain have their own way to interpret problem they are facing, and we can't force them to think like what we think, so best to give a glimpse of light for them at least. Benefit?
1. This would reduce the hatred from people that played your game if they stuck and can't finish(at least you already gave hint),they won't tell, no hint at all fuck it(hopefully).
2. More player would be able to finish this and that means they would get satisfied(more love to your game) because your puzzle is sensible with some hint inside.
Last one is not really matter.. But I want to say it.
I like your style which you didn't give any description on things at all. It gives the atmosphere that we are really stuck alone in that room and no description from anyone else. Means we are ought to describe the things by ourselves. Beware some people can also complaint about this.
Very nice game, I like it, not a waste of time for those hardcore gamer and brainuser.
Beware very hard puzzle, casual gamer please go back.
It was alright. I mean, when you pick an item it doesn't tell you where it is. And about item doesn't help. I genuinely got lost very quickly and normally I've gotten farther in escape games. I just feel this isn't detailed enough.
i really enjoy the games you make and the thing i love the most is that you do them solo :)
One of favorites
And a really great soundtrack.
Great work Bart!
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.