Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This is just a short
Redharvest does a voice cameo as the main villain
This is almost like a demo for what I want my Omega series to be with updated drawings and better animation. I really liked how it turned out.
It has potential.
I saw your post in the animation forum and figured that I would give you my advice. Keep in mind that I'm a critical reviewer by nature so I have mostly constructive criticism to give, but the flash is actually pretty good. I'm just here to (hopefully) help you make it better.
First and foremost, color schemes. They're vital in art, but they're also vital in animation (after all, animation is just moving art). You want to have dominant colors, you want to have your colors complement each other, you want to shy away from over-saturation, etc. If you're not sure what I mean, I suggest looking into color theory tutorials. They've helped me a lot.
Speaking of that, I noticed that you used a number of gradients to represent your shading. This is generally not flattering because gradients don't express the form of the object and they also lack the amount of color diversity that you need to make something look full and realistic. You can get away with them sometimes, but they have to be subtle and it's beneficial to have additional shading on top of them.
Another artistic tip is to avoid pure white. It's a harsh color, especially when you use it for large and prominent objects like the boat. It immediately draws the eye away from what's actually happening and it's also a flat color. Pure black as well, though you didn't have much of that here. Use light, subtly-tinted (depending on your color scheme) grays instead.
I wasn't fond of the blur effects that you used. On the clouds, I feel like you should portray their form through drawn details instead. On your background effects, I feel like you've used too heavy of a blur.
The animation itself felt stiff to me. I figure that this is the fault of using symbol animation which almost without fail doesn't look good on complex figures. Frame by frame is more tedious and runs the risk of volume problems, but once you get good at it, it's a much more realistic representation of movement.
You have a lot of little lines within your character forms that represent musculature and wrinkles in clothing that I feel don't help you any. Those types of details are better defined by shading. It's also okay to use simple figures. If you have to chose between complexity and realistic movement, although it's good to have both, the later is the one you should prioritize.
I'll note that the sound effects and the music didn't have the greatest sound quality. The voice acting could also use some work.
My last comment is on the story itself. I know that this is only the beginning, but there's nothing that really sticks out in my mind about it. Starting your series with an extended fight scene is a good way of portraying the characters' physical strengths, but it has the nasty side effect of losing viewer interest due to how there's nothing particularly unique about it and how you haven't developed your characters much. Beginning with an intriguing plot setup is what will generally entice your viewer to come back for the rest of the series much more so than a fight scene with no character development or plot setup.
Thanks for the constructive criticism you really took alot of time to explain the faults I'm really grateful for that
everything was very helpful and as far as lighting and coloring goes I am clueless I'll take a look at thoughs tutorials and try to figure something it
I know symbol animation can be faulty and limited so Ive recently switched over to FBF and its looking really good just takes alot more work but its worth it.
really thank you for taking the time to review this , its very helpful! :)
wow, this IS good
I don't know why you were so self-conscious in that one thread but this is superb! A decent storyline at that too.
Idk just am :p thanks for the support im glad you liked it :)
much better animation. Looking good
Good art good sound and voices. 7/10 is about as high as I go for a stereotype action/unexplained unfinished thingy. If this quality of material went into a proper story with character, and a start-to-finish storyline I would give it at least 8/10.
I look forward to writing that WikiG page.
Yeah next one I'm gonna try to do a long one with a story that goes from A to B
I hope to get that page on wikigrounds soon thatd be sweet
not the best grapghics but awsom animation and smooth quality . you realy outdid your self with this one :D
thanks alot :))
You did a great job on the movie, the fighting was ok but I see this movie is not about fighting but more about action alas James Bond style action and I see this episode ends with a cliff hanger, I ask you if you ever experimented with a higher FPS? like 60 to make it run smooth.
alas great movie hope to see more from you.
I never really have, Ive been using 12fps for all my animations. I have been thinking about it though, maybe something around 30fps im not sure
Thanks for the comment :) More coming soon
Fight LIVE PvP SAMURAI DUELS! Amass Glorious Loot! Wage War!
In this strategy game you should help the Green King to protect his Kingdom from enemy con
An audio dungeon-crawler
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.