Credits & Info
- Aug 24, 2010 | 10:24 AM EDT
- File Info
- 2.4 mb
- Daily 3rd Place August 25, 2010
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The third in the series. Help guide Robot to the Fishy he so desperately wants. You'll have to collect a variety of powerups to get there, and there seem to be a few hundred aliens also standing in your way.
Each time you get blown up, your time increases by 10 seconds, so try to catch Fishy as fast as you can!
Use the arrow keys to move. Up or Z jumps. As you collect power-ups, it will tell you how to use them!
0 to mute the sound
-/+ adjust volume
P to pause
UPDATE 8/25/10: The final jump is now less painful for those who had to give up there! The jellyfish/spike situation in the end tunnel is also easier, and the spot where you could get stuck is no longer.