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Robot Wants Fishy

rated 4.14 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Aug 24, 2010 | 10:24 AM EDT

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Author Comments

The third in the series. Help guide Robot to the Fishy he so desperately wants. You'll have to collect a variety of powerups to get there, and there seem to be a few hundred aliens also standing in your way.

Each time you get blown up, your time increases by 10 seconds, so try to catch Fishy as fast as you can!

Use the arrow keys to move. Up or Z jumps. As you collect power-ups, it will tell you how to use them!

Extra keys:
0 to mute the sound
-/+ adjust volume
P to pause

UPDATE 8/25/10: The final jump is now less painful for those who had to give up there! The jellyfish/spike situation in the end tunnel is also easier, and the spot where you could get stuck is no longer.



Rated 4.5 / 5 stars

Pretty fun game!!

And to the guy who said you cant destroy enemies you are retarded if you played the game for like 2 minutes you find bombs. Idiot.


Rated 4.5 / 5 stars

very enjoyable

as cute as the kitty mechanic was in the second game, the bombs just feel a lot more practical. I like the way you included the warp point to give this one an almost megaman like feel. Very few complaints with this game, it's one of the few games (flash or otherwise) that doesn't prompt me to look at the clock every five minutes. Also, to anyone who might be having trouble with that last jump on the ceiling, you might want to consider utilizing your double jump ability as you're falling. Just sayin'.

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Rated 4.5 / 5 stars

Throughly enjoyed it.

Once I got to 15 minutes, I just started ignoring the timer, I finished and looked up and I was well over 90 minutes, but it was a good time.


Rated 4.5 / 5 stars


all round great. immortal snails were a bit annoying.


Rated 4.5 / 5 stars


I love the series and I adored the first two of the series but...
This one just seems lacking compared to the other two... the powers in this one just arent as compelling and it seems like a step down. On a side note one thing that REALLY was a turnoff for me was the amount of little floating pink plasma bullets I had to attempt to dodge. Other players might not mind it but one thing I have always hated in games is moving ranged enemies. It isn't so much as an obstacle that requires precise timing as it is an annoyance that is based purely on luck or insane patience. Overall good but it's just a step down for me based on the gameplay of the other two. Not based on those though I give it a thumbs up :P

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