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Aug 24, 2010 | 10:24 AM EDT
  • Daily 3rd Place August 25, 2010

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Author Comments

The third in the series. Help guide Robot to the Fishy he so desperately wants. You'll have to collect a variety of powerups to get there, and there seem to be a few hundred aliens also standing in your way.

Each time you get blown up, your time increases by 10 seconds, so try to catch Fishy as fast as you can!

Use the arrow keys to move. Up or Z jumps. As you collect power-ups, it will tell you how to use them!

Extra keys:
0 to mute the sound
-/+ adjust volume
P to pause

UPDATE 8/25/10: The final jump is now less painful for those who had to give up there! The jellyfish/spike situation in the end tunnel is also easier, and the spot where you could get stuck is no longer.

Reviews


noremainsnoremains

Rated 4.5 / 5 stars

well..

i really like this series and the puzzle platformer style it has is a great combination. the reason i didnt give this a ten is because if the first game you find kitty then in the second kitty is your main way of doing things. and instead of either having a kitty and dog duo or just dog you left 'em both behind and went back to just robot. other than that very good game.


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SilhouetteSamSilhouetteSam

Rated 3.5 / 5 stars

Milking this series...

Robot wants a kitty then puppy now fishy probably next time it'll be birdie. Come on you had a good individual game that didn't need a darn sequel.



JeWBiEJeWBiE

Rated 3 / 5 stars

Playtest much? Oh, it's supposed to be like that.

I thoroughly enjoyed your previous two entries in this series. This one, however, has some issues. For starters, the bat boss flew away from me and won't come back down. It seems he got "trapped" on the upper level, although I can't say for sure since I can't get up there to check. As a result, I felt like had to start over. Later on I discovered you aren't supposed to fight him until later, but it sure looked like you were supposed to drop bombs on the little blue gem on his head. It felt like I was supposed to kill that boss at that time, but since he flew away to the upper level and wouldn't come down, I just assumed that the game was bugged. I generally tend to stay away from games with problems like that, but luckily for you I'm a little more lenient considering you are an indie game developer and your previous two entries in this series are good.

Also, later on in the game, some of the moving pillars in the Processing Station got out of sync, which made it impossible to cross them without taking damage. Fortunately, thanks to the bubble, I was still able to make it through there to get another bomb upgrade.

I think the main issue is not being able to advance through places you are able to get to. In Super Metroid, you are able to pass through some places that you aren't "technically" supposed to be as long as you are skilled enough. When I came across the bat boss in your game, it felt like I was supposed to kill him at that time, but it took a short while to figure out otherwise. If the boss is out and about, one can only assume that you're supposed to fight him. Perhaps it's just level design, but I think you can do a better job of clarifying where the player should investigate next. I do prefer the non-linear approach, but it should be clear to the player which places are open.

The game mechanics, frame rate, and graphics are all great. Just work on the things I mentioned and the game will be a lot better.


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shabibiddyshabibiddy

Rated 4 / 5 stars

Quick question!

How do you get the second multi-bomb upgrade, in the bottom corner of the crystal section? There are two crystals blocking it but I can't get through in time.. Anyone got it?

Fun gme over all, a decent addition to the series. I especially like the non-linearity of it and the free roaming bosses.


Hamumu responds:

If you mouse-over your ability icons, they give you a reminder of how to use them. Try that on each and think about what they do. But you might also need to learn something about snail acid that is probably not made clear enough in the game.


rune-hunterrune-hunter

Rated 4.5 / 5 stars

ROBOT

This flash has reminded us of what games are really about. Plenty of cool powerups and gadgets, a short life that you must really fight for, and a simple plot that allows you to focus on the fun. Too many people are spoon-fed easy boss fights, and forget that they are SUPPOSED to be hard. Several catchy soundtracks keep your ears from getting tired, and the great retro graphics that only flixel can truly recreate.

Make more off these games!