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Robot Wants Fishy

Score:
rated 4.31 / 5 stars
Views:
66,647 Views
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Genre:
Action - Platformer - Puzzle
Tags:
fish
robot
metroid
metroidvania

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Credits & Info

Uploaded
Aug 24, 2010 | 10:24 AM EDT
File Info
Game
2.4 mb
  • Daily 3rd Place August 25, 2010

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Author Comments

The third in the series. Help guide Robot to the Fishy he so desperately wants. You'll have to collect a variety of powerups to get there, and there seem to be a few hundred aliens also standing in your way.

Each time you get blown up, your time increases by 10 seconds, so try to catch Fishy as fast as you can!

Use the arrow keys to move. Up or Z jumps. As you collect power-ups, it will tell you how to use them!

Extra keys:
0 to mute the sound
-/+ adjust volume
P to pause

UPDATE 8/25/10: The final jump is now less painful for those who had to give up there! The jellyfish/spike situation in the end tunnel is also easier, and the spot where you could get stuck is no longer.

Reviews


TheSinTheSin

Rated 5 / 5 stars August 24, 2010

Hell Yeah!

I love this game!



NaphanealNaphaneal

Rated 4 / 5 stars August 24, 2010

...

the second multi-bomb upgrade is very hard to get...



LosaruTaiyoLosaruTaiyo

Rated 5 / 5 stars August 24, 2010

Brilliant!

The musci brings me back to my days with the C64, the colors are intense, and the challenges are sometimes an undertaking, but not impossible and the bosses are cool as well. A great addition to the Robot Wants. 10/10 and 5/5


People find this review helpful!

ChaoticBrainChaoticBrain

Rated 2.5 / 5 stars August 24, 2010

The worst in the Robot Wants series.

While it is still a decent game, as both of its predecessors have been, the level layout is terrible and serves to make the entire game an underwhelming experience. You offer tons of paths which culminate in a disproportionately small reward (a single chronox shard, or "absolutely nothing"). There's no point to these; it only serves to frustrate the player when he turns up empty-handed his effort to get a much-needed hidden power-up.


Hamumu responds:

The purpose is that it's a game of exploration, not just a linear battle. You can speedrun down the right paths (once you learn them!), or you can explore the world, looking for all the items. I would hope that finding a shard isn't frustrating, but fun! That's the idea.