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Liferaft: Zero

rated 3.85 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 23, 2010 | 3:10 PM EDT

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Author Comments

This is a game idea we worked on awhile ago, but decided to return to it in a different way. It's a kind of prequel, but released before the original was finished. Basically, the original Liferaft is a huge idea, set into 3 episodes in fact. So to try and make a go of it, we made this little stage-based game about the history that lead up to when Liferaft takes place.

It's pretty challenging, we hope you guys dig it.



Rated 4 / 5 stars

I wish I could love this game but the "S" button being BOTH jump and grapple caused me to fall to spike death 33 times exactly before I just quit in annoyance. (thanks for the counter) Every other game in the 50 year history of gaming (maybe not, I didn't actually check) has separate buttons for jump and action/attack, especially "Bionic Commando" (NES 1988) which had the same idea as this game (but with a gun (but without jumping) so I guess the point is moot) which I DID finish (without the game genie) So, I really don't get why they are the same button in this game. Other than that it was great!


Rated 4 / 5 stars

"FĂ´cking spikes !!"

This game is really super-hard (and the bonus levels are totaly ignobles) , but I've done it...I was affraid to reach #999 :D


Rated 4 / 5 stars

Very impressive!

Love the graphics, the controls, and the challenge -- even if it was layers upon layers of frustrating, it was a good kind. Haven't finished it yet, but I'm close to the end. Unfortunately, I have to take a break because the game is lagging, and it makes a game this hardcore way too difficult to play.

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Rated 1 / 5 stars


You designed several levels to be next to, if not, impossible to beat.


Rated 4.5 / 5 stars

Excellent Game

I loved this game. The controls were great. Maybe a little frustrating or tricky, but who wants to play an adventure-ist game that has no challenge? I loved the system of how,, if ou die, you get a new coloured girl. I also loved the little window that showed what colour was going to come next. I frequently killed myself to get different colours so I could keep myself from being bored with the one colour.

The grappling hook was a little tricky, but the fact that you outlined the area it could be activated was lovely.
Overall, a fantastic game and I expect to see more wonderful works in the future.

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