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Uploaded
Aug 23, 2010 | 7:54 AM EDT

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Author Comments

Hi,

I made this game as the 18th run of the rather excellent 48 hour game creation competion Ludum Dare.

This means that all the art/code/sound was all made by me, within a strict 48 hour timeframe. I'm really happy with the level of polish I managed to achieve in the time, and I really hope you enjoy it.

edit: If you're having problems getting back up, this video should show you what you're missing.: http://www.youtube.com/wa tch?v=meKITP12Dsc

Apologies for not making it more obvious.

Cheers,
Jonathan Whiting

Reviews


CaptJusticeCaptJustice

Rated 5 / 5 stars August 28, 2010

Sweet game!

I've got to ask as i'll probibly will never finish this game with no kills.. But is it actually possible?



rogerwilcorogerwilco

Rated 0.5 / 5 stars August 28, 2010

0/10

only for english keyboard layout = game is worthless


MrPiglet responds:

You can control the game with arrow keys + space/shift or numpad or wsad. If you have some strange keyboard arrangement where none of these work please provide details and I can do my best to support it in future games.


WiesiWiesi

Rated 4 / 5 stars August 28, 2010

Lol nice

For an 48 hour time frame this is a great game! I especially liked the recipe document idea :D


People find this review helpful!

XxatillathegunxXXxatillathegunxX

Rated 5 / 5 stars August 28, 2010

Great Concept

Maybe killing people is not always the way to tackle a game. Loved how you could work together with your enemies in order to complete your mission. Looking forward to more stuff in the future.



Tonys-SonTonys-Son

Rated 4.5 / 5 stars August 28, 2010

there is a way out

but newbian is right about getting stuck

on the way out if you have the mentality to kill everything, you will be stuck on one area (in the middle)

but if you play with the mentally that you want everyone to live, then the computer actually helps you out

funny how that works


People find this review helpful!
MrPiglet responds:

It's actually entirely possible to kill *everyone* and still escape, though some of the jumps are significantly harder that way.